BEGINNER CLASS (B2)

Straight Punches

Knees

Basic Clinch Defense (framing position for knees)

Drill: have the attacker push and move to fight through the framing position; defender must move feet to maintain control

Drill: non-stop straight punches; pad holder says "clinch" and moves forward; defender stops punching and controls, giving knees when possible; pad holder says "punch" and the defender begins to punch again

Choke From The Front With A Push

 

INTERMEDIATE CLASS (B2)

Focus Mitts: Combos 1-4 review

Slipping Straight Punches

Left/Right/slip left/Right/Left Hook

Right/Left Hook/slip right/Left Hook/Right

Ground - Guard Reversal (scissor sweep)

 

ADVANCED CLASS (B2)

Thai Pads -- 3 rounds of 3 minutes

Gun From The Front

Gun From the Front, Attacker Pushing, Slapping, Kicking

 

BEGINNER CLASS (B2)

Left/Right Combination

Front Kick Vertical Target

Drill: pad holder moves around; at distance, call for Front Kick Vertical Target; move closer and call for Left/Right Combo

Headlock from Behind

Drill: as above, third person attacks with Headlock From Behind

 

INTERMEDIATE CLASS (B2)

Outside Slap Kick

Drill: Left, Right, Left/Right Combo, or Outside Slap Kick

Advanced Technique:  Gun - 2 Handed Cupping Technique

 

ADVANCED CLASS (B2)

High Round Kick

Spinning Heel Kick

Drill: Left, Right, Left/Right combo, or Spinning Heel Kick. Use tombstone pad for easier training, focus mitts for harder training.

Knife - Kick from Distance

Knife - Downward Stab

Drill: eyes closed, verbal signal, use kick or hand defense based on distance

BEGINNER (B2)
Palm Heel Strike
Hammerfist to the side
Combination: Hammerfist to the side, transition to face the pad and follow up with 6 Palm Heel strikes.
Drill: Striker eyes closed; pad holder bumps striker from the front and from the side; striker makes the appropriate combative.
Choke from the Front with a push (include off angles)
Drill: 5 Rounds- 10 Burpees, 20 Palm Heel strikes, defend Choke from the front with a push 10x- vary angles.

INTERMEDIATE (B2)
Inside Defense (review)
Hook Punch Defense (extended)
Hook Punch Defense (covering)
Drill: defend straight or hook (left only); then straight or hook (right only)
Drill: both attack and defend, lightly
Sparring: 2 minute rounds

ADVANCED (B2)
Fighting in the Clinch: slow work such as knees and head butts
Gun Side, in Front of the Arm
- emphasize additional counterattacks such as knees and head butts
Gun Side, Front of Arm- attacker reaching and putting left hand on gun, preventing immediate disarm
Gun Front, Pushing Into Stomach

Beginner (B2)
Punches- Straight Punch
Elbow 1
Knees
Basic Takedown Defense
Drill: Pad holder calls any number 1-6 and Striker makes that many punches to pad.
Drill: Same as previous drill with Striker adding an Elbow 1 after completing number of straight punches.
Drill: Same as previous drill but when Striker completes straight punches followed by Elbow 1, pad holder shows Takedown attempt by trying to touch their shoulder to Striker’s torso. Striker makes Basic Takedown Defense and counters with 2 knees.
Choke from the Front (2-handed)
Choke from the Front with a Push
Drill: Dive for the Pads: Have partners line up facing each other at the center of the mat with the pad between them. Partners should be equidistant from the pad, with elbows on knees. On instructor’s call of “GO!” students attempt to touch the pad first. Whoever can get it first gets to be the attacker for Choke from the Front (2-handed), Choke from the Front with a Push, or holding for 20 straight punches.

*Play with variations of distance (3 steps away, at opposite ends of the mat) and how they must get there (begin on stomach facing away from pad, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups.*

Intermediate (B2)
Inside Slap Kick
Outside Slap Kick
Drill: Combative Lines: Partners with curved kick shields line up on one line, Strikers across from them. Each pad is a station, and pad holder is always holding for that combative. Striker throws that combative non-stop as hard and fast as possible and will rotate through each station. Time domain and number of combative stations depends on number of students in class. 1 minute or less per station. You are shooting for about a 5 minute round of striking for each group, so remove/add stations as needed. Combative stations:
-Inside Slap Kick
-Outside Slap Kick
-Straight punches
-Front kick groin
-2 round kicks right, 2 round kicks left
-Knees
-Forward hammerfists/downward hammerfists
-2 punches and a push up
-Burpee/plyometric station if class is odd-numbered
Ground – elbow escape
Ground – guard reversal
Drill: Groups of 3; 1 attacker, 1 defender, 1 pad holder. Defender lays down and Attacker can mount with resistance for Elbow Escape from Mount or can get in Defender’s guard for Guard Reversal. Pad holder will count how many seconds it takes for Defender to improve position. Defender gets up and throws non-stop hand combatives to pad for however long it took them to improve ground position. (Pad holder calls “TIME!” when appropriate.) After striking, Defender resets drill by laying down on ground.

Advanced (B2)
Thai Pads
Round 1: Free work; all combinations including knees, elbows, and kicks
Round 2: Opposite stance
Round 3: Puke Round! 30 seconds left/right combination for power, 30 seconds clinch knees, 30 seconds round kick to a sprawl, 30 seconds speed punches
Gun from the Side, in Front of the Arm
Knife – defense v. downward stab
Drill: A/B Drill with Attacker applying either Gun from the Side, in Front of the Arm or Knife, Downward Stab. Have attackers sometimes begin stabbing with training knife (safely!) while Defender’s eyes are closed. Defender should make defense as soon as possible.

BEGINNER (A2)
Palm Heel Strikes
Introduction to Focus Mitts: 3 rounds, beginner combinations 1-4. Striker hits with palm heel strikes. Mitt holders should focus on good pad holding practices (i.e. good back pressure, keep mitts tight to center line, etc.)
Inside Defense
Drill: Working in pairs; 1 attacker, 1 defender. Attacker starts outside range. Brings one (loose) fist up to their face and bursts in with a straight punch. Defender starts in fighting stance and executes appropriate defense. As the defender has success, they should begin moving to an "interview stance" as their starting position (hands resting in front of solar plexus) to train late recognition.
Choke from the Front with a Push
A/B Drill: Half the class is group A, other half is group B. Group A attacks, group B defends. Defenders start in "interview stance" with eyes shut. Attackers may either choke from the front with a push, or verbally get defender's attention (allow their eyes to open) and throw a straight punch bursting in from outside their range.

INTERMEDIATE (B2)
Outside Slap Kick
Inside Slap Kick
Focus Mitt Rounds: Free work advanced combinations. Allow striker to work in both inside & outside slap kicks.
Inside Defense with Counter vs. Left Punch
Inside Defense with Counter vs. Right Punch (1 counter)
Arm Bar from Guard
Drill: Working in Pairs; 1 attacker, 1 defender. Attacker starts outside punching range and bursts in with one straight punch. Defender performs appropriate inside defense with counter. Attacker (upon being punched) break falls and defender immediately gets into the attacker's guard. Attacker performs armbar from guard. Reset & repeat.

ADVANCED (B2)
Spinning Heel Kick
Advanced Gun - From the Front, Assailant Pushing with off hand
Advanced Gun - From the Front, assailant pushing, slapping, kicking
"Know When to Go" Drill: 1 gunman, 1 defender. Defender starts in passive stance, eyes shut. Gunman approaches with gun either brandished or fully drawn and begins pushing, slapping, kicking defender. Defender must find opportunity to perform defense. Bonus Round: Have some attackers approach defenders with "innocent intentions" (i.e. asking them for directions, old friend they haven't seen for years, etc.), then attacker pulls a gun and begins attack.

BEGINNER (A2)
DRILL - WARMUP:
Grps 2, Striker, Padholder. Padholder holds against chest. Instructor cues “PUNCH” or “HAMMER.” Striker sends strike burst, changing to appropriate strike as cued. On “SWITCH” striker takes pad and partner begins burst.

Hammerfist - Side
Knees w/ Clinch
DRILL:
Grps 3, Striker, Padholder A, B. Striker grabs Pad A in clinch sending all out knees. Pad B cues to either side for Hammer, into Clinch/Knees. Striker continues to rotate between pads when cued.

Headlock - Rear
DRILL - FINAL:
Grps 3. Same as above, but additional pad holder can choose to cue for Side HF/Knees or Rear Headlock. If headlock, defender should return to other pad for Knees.
_____________

INTERMEDIATE (A2)
Takedown Defense - Basic, Spinning on Centerline
DRILL: Roaming Attacker
Defenders position around room, neutral, eyes closed. Attackers roam, give verbal cue and attempt takedown. Defenders open, react and reset.

360 w/ Counter
DRILL: Multiple Attacker
Grps 3, Defender, Attacker A, B. Defender eyes closed, fighting stance. Attackers decide who is attacking, then tell Defender to open eyes. Attacker sends 360. Defender defends/counters then clinches and stacks in front of second Attacker who is trying to tag Defender’s shoulder.

Headlock - Reverse (Guillotine)

DRILL - FINAL:
Grps 3. A, B, C Similar as above, Partner A standing, neutral in front of Partners B and C. Partner B sends 360, (A) defends/counters/finishes with knees eventually applying Headlock - Reverse to (B). (B) defends. After defense, (C) will attack (B) with a 360 restarting the sequence. (A) is awaiting to attack (C) with 360.
This sequence should flow the entire time and is easier to do than to read.
_____________

ADVANCED (A2)
DRILL - WARMUP: All Run
Grps 2, A, B.
Rnd1: On “RUN” everyone runs randomly around room. On “DOWN” everyone performs a fall break in place, then gets up and resumes running.
Rnd2: “RUN”=run. On “A” or “B” cued partner finds their partner and performs Sweep - Heel Kick.

Gun - Behind, Touching
Gun - Behind, Hostage
Gun - Behind, Ground, Mounted

DRILL - FINAL:
Grps 2, A, B. Instructor designates which group is attacking/defending. Defenders spread out around the room, neutral, eyes closed. Attackers roam, applying any of the 3 gun attacks. Note for Mounted, attacker should first sweep defender who will then roll onto stomach.

BEGINNER CLASS (B2)

 

INTERMEDIATE CLASS (B2)

 

ADVANCED CLASS (B2)

 

BEGINNER CLASS (B2)

Straight Punches

Hammerfist to the Side - include turn and continue wit straight punches

360

Choke From Behind

Drill: attacker makes Choke From Behind; defender makes the defense; sometimes the attacker steps back, then attacks with 360

 

INTERMEDIATE CLASS (B2)

Focus Mitts: Right/Left Hook and Left Hook/Right

Slip Straight Punch

Focus Mitts: Right/Left Hook/slip right punch/Left Hook/Right

Focus mitts: Left Hook/Right/slip left punch/Right/Left Hook

Basic Clinch Defense/Spin on Centerline

Drill: focus mitt combinations as above, but sometimes the pad holder closes to clinch range and the puncher works the basic clinch/spin on centerline

Reverse Headlock

 

ADVANCED CLASS (B2)

Mouth of Hand Punch

Self Defense Review: eyes closed; do any self defense from levels 1 and 2, include Mouth of Hand punch in counterattacks when possible

Gun from Behind, Touching

Beginner (B2)

Straight Punches bursting from neutral

Clinch knees

Front Kick (groin)

Drill: Padholder pushes Striker, Striker orients sends bursts in with 4 straight punches followed by 4 clinch knees, then resets back to neutral.

Drill: Same as above, but Padholder can cue for Front Kick (groin) or straight punches. Striker always follows up with 4 clinch knees.

Headlock from Behind

Drill: Monkey in the Middle: 2 attackers; 1 defender. Attackers can push Defender with pad, holding for 4 straight punches or Front Kick Groin, followed up by NONSTOP clinch knees OR Headlock from Behind. Remind attackers to be as unpredictable as possible; i.e. sometimes applying Headlock/giving a shove with pad before Defender can even get to clinch knees, varying the time of clinch knees, and to avoid only one person applying Headlock and the other holding the pad every single time.

Intermediate (B2)

Inside Slap Kick

Outside Slap Kick

Inside Defense (very quick review from Level 1)

Focus mitts

Round 1: Basic combinations. In between combinations, Mitt holder can use palm of focus mitt to mimic a straight punch. Striker defends with Inside Defense.Round 2: Basic combinations with Inside Slap Kick following any odd numbered combination, i.e. 3 = Jab/Cross/Lead Hook/Inside Slap Kick

Round 3: Basic combinations with Outside Slap Kick following any even numbered combination, i.e. 2 = Jab/Cross/Outside Slap Kick

Defense v. Hook (covering)

Defense v. Uppercut

Defense v. High Round Kick (2 and 3 points)

Drill: Isolation 3-Step Hands Only: A can attack B with a Straight Punch, Hook, or Uppercut but only with the lead hand. After A has thrown 3 combatives and B defends, B immediately becomes the attacker and throws any 3 punches with lead hand. Partners should switch roles back and forth, but encourage students to start slow and pick up speed and change timing as the round goes on.

Advanced (B2)

Partner groups; Thai pads and gloves

Round 1: Free work using combinations 1K-10K

Round 2: Add cross/hook or hook/cross after combination, i.e. 1K = Jab/rear round kick/lead hook/cross, 2K = Jab/cross/lead round kick/cross/hook.

Round 3: Add another opposite leg kick to the combination, i.e. 1K = Jab/rear round kick/lead hook/cross/lead round kick, 2K = Jab/cross/lead round kick/cross/hook/rear round kick.

Gun from the Side, in Front of the Arm

Gun from the Front, Pushing into Stomach

BEGINNER CLASS (B1)
Movement from Fighting Stance (Forward, Left, Right, & Back)
Straight Punches w/ Advance & Retreat
Drill: Partners traveling in 1 lane so as not to collide with anyone else. Pad holder has a tomb stone. Starting in punching range, pad holder will either advance one step or retreat one step. Striker will respond as quickly as possible and deliver an advancing straight punch or a retreating straight punch
Choke from the side
Drill: Groups of 4. 1 tombstone pad holder, 1 defender, 1 attacker, and 1 bystander. Defender must throw broken flurries w/ full aggression at the pad. Bystander “interferes” with Defender by body blocking the pad, pulling the defender away, or pushing the defender away. The Bystander must make it difficult, not impossible, for the Defender to get back to the pad to continue with flurries. The Defender may not hit, push, pull, or otherwise “fight” the Bystander. The defender must use footwork to get around the Bystander. At any point, the Attacker may choke the defender from either side, which the Defender will address with choke from the side defense.  

INTERMEDIATE CLASS (B1)
Hook Punch
Combos #3 & 4
Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks  

ADVANCED CLASS (B1)
Jumping Spinning Back Kick
Thai Pads: 3, 1-minute rounds. Free-work combinations. Mix in as many jumping spinning back kicks as possible.
Ground – Guillotine
Ground – Defense vs. Guillotine
Ground Sparring: 90 second rounds. Both participants try for submissions (maintaining a dominant position is a secondary objective). Light palm strikes are allowed, particularly if any participants attempt to simply hold on and stop trying to improve their position.

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