BEGINNER CLASS (A2)
Focus Mitts: Left or Right Punch, include movement
Advancing Straight Punch
Inside Defense
Inside Defense v. Straight Punch Low
Drill: left hand, high or low straight punch
Drill: right hand, high or low straight punch
Drill: either hand, either height
IF TIME: discusss 360 #3, and include in attacks
INTERMEDIATE CLASS (C2)
Thai Pads: Combinations 1K and 2K, focus on making round kicks a little higher
Outside Slap Kick
Thai Pad Rounds: 1K and 2K, sometimes include Outside Slap Kick (pad holder, hold lightly for slap kick)
Inside Defense w/Counter v. Left Punch
Inside Defense w/Counter v. Right Punch (2)
Inside Defense w/Counter v. Right Punch (1)
Drill: any straight punch, defender defends and counters
Drill: light sparring, hands only, several rounds of 1 minute.
ADVANCED CLASS (C2)
Focus Mitts: 3 rounds of 3 minutes; pad holder, wear shin guards and include round kicks to the body
Gun from Behind, Touching (work both directions)
Gun from the Side, Behind Arm (work both sides)
Drill: work gun from behind, touching, at all angles. Have the defend hold tombstone pads in different ways, and then make them defend.
Please contact the school directly for information and to sign up. (860) 405-8247
BEGINNER CLASS (A2)
-L&R Straight Punches
-L&R Straight Punches while on full mount
Drill: Ground, Pound & Drag drill
(Please see video)
Headlock From Behind
Advance technique:
Gun From Behind
Drill: Disturbance/Self Defense/4-5ppl
1 attacker/ 1 Defender/2-3 Pad holders
-Defender in the middle
-Pad holders- bump, shove defender, at the same time, yell, shout and create chaos
-Defender- Hands up for protection, weather the storm, make the appropriate defense as soon as attacked..
-Attacker- at any given time, attack with either Head Lock from behind or Gun from behind
INTERMEDIATE CLASS (C2)
Focus Mitts: Left/Right Combinations
Drill: Focus Mitts with Disturbing- Pad holders strike partner continuously while partner covers and absorbs; when pad holder slaps mitts together, the partner makes left/right combination, then the pad holder goes back to striking. Drill should be fast and aggressive.
Bearhug Behind Arms Free
Ground- foot grab strip
Ground- foot spin inward
Drill: groups of 3; one defender, one attacker and one pad holder; defender starts on the ground with eyes closed; foot is grabbed, and he/she must make the appropriate defense, gets up and makes non stop strikes on the pad, attacker makes an aggressive Bearhug from Behind, reset after a successful defense.
ADVANCED CLASS (C2)
Basic Combatives to kicking shield, include side kicks and back kicks
Drill: eyes closed; when bumped with pad, deliver initial combative to appropriate angle, and continue with strikes
Hand Gun Front Review
Knife Downward Review
Knife Upward Review
Long Gun Review
Drill:Eyes closed, any of these weapons!
BEGINNER (A2)
Palm Heel Strikes
Knees
Round Kick
Combo: Left Palm Strike/Right Round Kick
Combo: Right Palm Strike/Left Round Kick
Choke from Front (1 handed)
Drill: Groups of 3; Defender starts on the ground with push ups, on instructors signal “UP”, defender gets up and makes 10 strong Knees on the pad, once the defender is done with their knee strikes, the attacker makes 10 aggressive Choke from Front, defender makes an aggressive defense and gets back on the ground for push ups. Repeat for 5 Rounds.
INTERMEDIATE (C2)
Straight Punches (review)
Hammerfist Forward (review)
Drill: non-stop punches- Standing, then from knees, then on back, then on knees again, then standing. Don’t Stop!
Bearhug Arms Free
Bearhug Arms Free
Drill: Groups 2; defender eyes closed, defend either Bearhug or attack the pad when bummed!
ADVANCED (C2)
Chops (inside and outside)
2 Front Kicks with a Switch
Drill: Alternate Tabatta-Kicks/Jump Squats- 20 sec. work- 10 sec. rest, 8 rounds
20 seconds- Jump Front Kicks with a Switch- 10 Seconds rest
20 seconds- Jump Squats- 10 seconds rest
** repeat for 8 rounds**
Knife – attacker holding defender with left hand
Knife – off angle upward stab (live and dead side)
Knife – off angle downward stab (live and dead side)
Knife – off angle straight stab (live and dead side)
Drill: Monkey in the Middle Drill- First round 60 seconds, second round 90 seconds- non-stop attacks (level 1, 2, 3 &4) including knife.
Beginner (A2)
Straight Punches
Straight Punch Low
Round Kick
Round 1: Straight punches only. Pad holder calls a number between 1 and 4. Striker makes that number of straight punches, always beginning with the lead hand.
Round 2: Work changing levels on straight punches with straight punch to the body. Pad holder calls a number with “Low” at the end, i.e. 2 Low, 3 Low and the last punch will be a straight punch to the body. Have pad holder orient the pad vertically for these combinations to allow for a smoother level transition.
Round 3: Pad holder calls 1K-4K. Add a round kick to the end of the combination.
Drill: Dive for the Pads. Have partners line up facing each other at the center of the mat with the curved KS between them. Partners should be equidistant from the pad, with elbows on knees. On instructor’s call of “GO!” students attempt to grab the pad. Whoever touches pad first gets to hold for nonstop straight punches until instructor calls “TIME.” Play with variations of distance (3 steps away, at opposite ends of the mat), combatives (do a few rounds with round kick as the combative instead of straight punches), and how they must get there (begin on stomach facing away from pad, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups.
Inside Defense v. Straight Punch Low
Choke from the Front with a Push
Drill: Same as above, but the first person to touch the pad can now hold for 20 straight punches OR attack with Straight Punch Low OR attack with Choke from the Front with a Push.
Intermediate (C2)
Focus mitts and belly pad; 2 minute rounds, 30 second rest in between
Round 1: Combinations 8, 9, and 10 (cross, lead uppercut, cross–students may turn standard cross into an overhand punch if they are familiar with it)
Round 2: At any time in between calling combinations, mitt holder can take 3 steps back to create space and walk straight into striker. Strike throws a Defensive Front Kick.
Round 3: Without stepping back first, mitt holder can walk into striker and attempt to apply a sloppy clinch. If striker can, they will stop partner’s oncoming momentum with a Defensive Front Kick. If they are caught in clinch, they must keep their balance, and attempt to swim/pummel for a better position until mitt holder calls “BREAK!” Mitt holder disengages and holds for an 8.
Inside Defense v. Left/Right
Inside Defense v. Left/Right (lean back and trap)
Inside Defense v. Left/Right (1 hand)
Ground – Guard Reversal
Drill: A attacks B with Left/Right. B defends using one of the defenses from above and makes follow-up combatives. On instructor’s call of “TAKEDOWN” A safely mimics a takedown and gets into B’s guard. B makes Guard Reversal and both return to standing and the Left/Right combination.
Advanced (C2)
2 Front Kicks with a Switch
2 Knees with a Switch
Drill: 4 minute interval round. Partners alternate all-out sprint combatives every 15 seconds. When instructor calls “SWITCH!” partners must immediately switch pads and other person begins striking.
1st 15 second interval: Hand combatives (switch)
2nd 15 second interval:
2 Front Kicks with a Switch (switch)
3rd 15 second interval: 2 Knees with a Switch (switch)
4th 15 second interval: 1 round kick and a sprawl (switch)
Repeat 3 times
Gun from the Front, 2 handed technique
Knife – attacker holding defender with left hand
Drill: Dive for the knife/gun. Have partners line up facing each other at the center of the mat with the knife or a gun between them. Partners should be equidistant from the weapon, with elbows on knees. On instructor’s call of “GO!” students attempt to grab the weapon. Whoever can get it first gets to be the attacker for attack from above and partner must make defense. Play with variations of distance (3 steps away, at opposite ends of the mat) and how they must get there (begin on stomach facing away from knife, bear crawl, army crawl, etc.). Rotate one line at regular intervals to allow for different match-ups and weapons
BEGINNER (A2)
Fighting Stance
Movement in Fighting Stance
Review: Groin Kick
Round Kick
Drill: Finding range. 1 tombstone pad holder, 1 striker. Pad holder and striker start in fighting stance in kicking range. Pad holder takes one step in any direction and holds for either a groin kick or a round kick. Striker moves in fighting stance to recover their kicking range and delivers requested kick. Repeat.
Headlock from Behind
INTERMEDIATE (C2)
Defensive Front Kick
Drill: Advancing attacker. 1 kick shield holder, 1 striker. Striker starts in passive stance, pad holder starts 3m (~10ft.) away. Pad holder walks towards striker at a constant pace with intent to walk through striker. Striker delivers defensive front kick to stop and/or repel pad holder's advance. As striker has success, pad holder should increase their speed to a light jog, then eventually a full sprint.
Ground - Kick off from Guard
Ground - Guard Reversal (Scissor Sweep)
ADVANCED CLASS (C2)
Overhand Right Punch
Focus Mitt Rounds: Free work combinations, incorporate the overhand right as single punches or as part of combinations.
Review: Forward Roll
Headlock from Behind, Attacker Jumping (Throw)
Ground - Leg Triangle from Guard
Drill: Working in pairs, 1 choker, 1 thrower. Thrower stands in passive stance facing a crash mat. Choker jumps on thrower's back and headlocks thrower from behind. Thrower executes defense and gets to either side control or full mount on Choker. Choker must then work to recover their guard and finish with leg triangle from guard.
BEGINNER (A2)
Palm Heel Strike
DRILL: 3 Position Strikes
Groups of 2, Striker, Pad. Striker sends burst of Palm Heels from cued position (Standing, Kneeling, Back). Transition between positions for time.
Hammerfist Forward
DRILL:
Groups of 2, Striker, Pad. Striker sends burst of Palm Heels or Hammerfists based on instructor’s cue. Strikes should be constant, not stopping to rest or transition between strikes.
Ground - Side Position
Ground - Side Kick
DRILL - FINAL: Sawtooth Drill
Groups of 4+, Striker, 3+ Padholders. Padholders line up kneeling, facing a wall. Striker begins at one end, in Side Position, back to wall. Kickshields should be angled 45 degrees with fronts facing away from Striker. On “GO!” Striker must move down the line of pads by striking, kicking, and scooting until exiting the opposite end.
___________
INTERMEDIATE (C2)
Inside Defense vs. Left/Right
Bearhug Rear - Arms Free
DRILL:
Groups of 3, Defender, Attacker1, Attacker2. Attacker1 sends Left/Right Straight for defense. Attacker2 attacks ATTACKER1 with Bearhug Rear. Defend and return to sending strikes to Defender.
Reverse Headlock Standing (Guillotine)
DRILL:
Groups of 3, Defender Attacker1, Attacker2. Same as above, but as part of Bearhug Rear defense, Attacker1, should place Attacker2 into a Guillotine (after turning toward) and Attacker2 defends.
Beginner Class (A2)
Introducing Thai Pads
Punches- Left/Right Combination
Elbow #1
Round Kick
Round Kick- with a switch
Thai Pads: Left/Right/Right Elbow
Thai Pads: Left Punch/Right Round Kick
Thai Pads: Right Punch/Left Round Kick- with a switch
Thai Pads: Right Punch/Left Round Kick (with a switch)/Left Punch/Right Elbow
Choke from Front with a Push
Intermediate Class (C2)
Basic Combatives
Drill: Monkey in the Middle- groups of 3, one person in the middle; strikes on pad until the hit with the other pad; turn with appropriate strikes and engage that pad. 60 seconds each person
Inside Defense v. Left/Right
Bearhug Behind Arms Caught
Bearhug Behind Arms Free
Drill: Monkey in the Middle- groups of 3; one person in the middle; strikes on pad until hit with pad or attacked with bearhugs, make the appropriate strike or defense.
Advanced Class (C2)
Thai Pads- 3 Rounds of 2 minutes- Non stop combiations, end every combo with a round kick/Knee- 30 second rest
Mouth of Hand
Combo- R-Uppercut, L-Hook, Mouth of Punch/Round Kick/Knee
Gun from Behind Touching
Gun from the Side, Behind the Arm
Beginner (A2)
Palm Heel Strikes
Drill: Groups of 2 (partners should be about same size and hight), Small shield; Non stop Palm Heel Strikes, on instructors signal "GO", striker Fireman or Piggy back carries pad holder to the opposite end of the room and back, and continues with strikes.
Choke from the Front (1-handed)
Choke from the Front with a Push
Choke from the Back with a Push
Drill: Groups of 4-5; 90 seconds, One defender, non stop attacks.
Intermediate (C2)
Drill: A/B Drill
Ground- Guard Reversal
Ground- Elbow escape (Quick Review)
Flow Drill: Guard Reversal to Elbow Escape; Groups of 2; one partner on their back in mount position, then makes elbow escape, transitions to guard position and from there makes guard reversal, now, the other partner is on the bottom and needs to elbow escape to guard and guard reversal. Repeat!
Reverse Headlock Standing
Drill: Groups of 3; defender; Strikes from the mount, 2nd person safely tackles defender off the pad, and mounts them, defender; makes elbow escape and transitions to guard, from there makes guard reversal technique and stands up, 3rd person then immediately attacks with Reverse Headlock, defender makes a strong defense and Resets.
Advanced (C2)
Overhand Right
Muay Thai Pads- 3 rounds of 3 minutes- Combinations, Kicks, Knees and Elbows. Be sure to include Overhand Right in combinations.
** Round 2- add sprawls, plus 4 Push Ups
** Round 3- Double up on the last technique of every combination
Long Gun from the Front- live side
Long Gun from the Front- dead side
Defense v. Bayonet Stab, live and dead side
Beginner (A2)
Straight Punch with Advance
Straight Punch with Retreat
Round Kick
Drill: Groups of 2; 1 pad holder; 1 striker. Striker performs 5 round kicks right and 5 round kicks left, then Straight Punch with Advance to one end of the mat, sprawls, and makes Straight Punch with Retreat back to starting point, then sprawls again. Students switch roles and places after each round completed. As many rounds as possible for time.
Headlock from Behind
Ground–Side Position
Ground–Side Kick
Drill: Groups of 3; A has curved kick shield; B is defender; C has curved kick shield and attacks. A calls “ADVANCE!” for 4 Straight Punches with Advance, “RETREAT!” for 4 Straight Punches with Retreat, or holds for Round Kick. At any time, C can call “DOWN!” and B gets to ground in Side Position, (can back fall break if they know how, otherwise just sit safely), orients towards C, and performs Side Kick from the Ground. C can also drop pad and attack B with Headlock from Behind.
Intermediate (C2)
Gloves and Shin guards for Partner Drills
Round 1: Using gloves like focus mitts, A holds for B for free work, hands only, plus sprawls. 2:30 round, then switch.
Round 2: Now A holds for B, calling combinations 1K-4K or 1K-10K, depending on what their partner knows. B should place kick on leg or body with control. On receiving the kick, A can absorb kicks to the leg or 3 point block round kick to the body, but impact should be very light. 2:30 round, then switch roles.
Defense v. High Round Kick (2 and 3 points)
Defense v. High Round Kick (covering)
Round 3: Same as Round 2, but now in between calling for combinations, A can attack B with High Round Kick. B defends using 2 or 3 point block or covering.
Ground – Kick off from Guard
Ground – foot grab strip
Drill: Round 3 from earlier, but now in addition to calling combinations and throwing the High Round Kick, A can call “DOWN” and mimic takedown motion. B gets on their back and A can get in guard for Kick off From the Guard or grab foot for Foot Grab Strip.\
Advanced (C2)
Mouth of Hand Punch
2 Straight Knees with a Switch
Focus mitts and belly pad
Round 1: Free work; combinations with kicks, elbows, and knees
Round 2: Any time pad holder calls for 1Knee-10Knee, Striker makes combination with 2 Straight Knees with a Switch.
Round 3: After making 2 Straight Knees with a Switch, Striker grabs focus mitt like back of head and makes Mouth of Hand Punch
Gun from the Side, Behind the Arm
Knife – attacker holding defender with left hand
Drill: Scatter enough knives and guns across the mat so that only half the class will be able to get a weapon. Have students run in random directions around mat, backwards, forwards, zig-zag, sideways. On instructor’s call of “GO” students can attempt to grab whatever weapon is closest to them. Students who get a weapon will be attackers. Students who cannot secure a weapon are defenders and wait in passive stance. Depending on weapon, Attackers make Gun from the Side, Behind the Arm or Knife – attacker holding defender with left hand. Once all the defenders have been attacked, weapons go back on the ground and students return to running.
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