BEGINNER CLASS (A3)
Movement – shuffle away to the right
Movement – step and pivot left
Straight Punches – introduce focus mitts
Combo: Left/Right/shuffle away to the right OR step and pivot left
Elbow #1
Combo: Left/Right/Right Elbow
Wrist Releases (same side arm only)
360 Defense
Drill: attacker grabs wrist; defender defends; attacker SOMETIMES follows with 360, sometimes backs away
INTERMEDIATE CLASS (C3)
Hook Punch
Outside Defense vs. Right Punch
Hair Grab Side, Impending Knee
Hair Grab Behind
Drill: Groups of 3. 1 striker, 1 attacker, 1 focus mitt holder. Striker and focus mitt holder free work (striker bare handed). Attacker randomly grabs striker’s hair from side or rear. Striker defends, then returns to pad work.
ADVANCED CLASS (C3)
Thai Pads from opposite stance: Round 1 – From regular stance, strikers throw any combos that require a switch kick (2K, 4K, etc.). Round 2 – Strikers throw those same combinations, but deliver a cross or uppercut instead of a kick. Round 3 – Same lead combinations, but after the switch strikers deliver combo 6 or 8 immediately from their switch stance.
Review Headlock from the Side
Headlock from the Side, Spinning Inward
Headlock from the Side, Neck Break
Drill: 1 attacker, 1 defender. Defender, eyes shut. Attacker delivers either basic headlock from the side, spinning inward, or neck break attack. Defender must recognize attack and defend appropriately.
BEGINNER CLASS (A3)
Straight Punches
Elbows 1-3
Combo: Left/Right/Right Elbow
Groin Kick
Choke from the Front (2 hands)
Drill: eyes closed; the attacker makes Choke OR pushes with pad and holds for the punch combination OR pushes and holds the pad for a groin kick.
INTERMEDIATE CLASS (C3)
Outside Defenses 1-5
Defense v. Low Round Kick (absorbing)
Defense v. Low Front Kick (redirecting)
Drill: one attack/one defend, low kicks
Drill: groups of 3; one attack/one defend low kicks; at any time, second attacker gives a verbal signal and makes a straight punch from the side; defender makes an outside defense, counters, then returns to defend against the first attacker
ADVANCED CLASS (C3)
Thai Pads Combos 6 & 7, emphasize high round kicks
Sliding Defense v. High Round Kick
Gun from the Side, Front of Arm
Drill: make the gun defense, emphasize attacker reacting and fighting; defender must control and give counters with knees and head butts until making the disarm
BEGINNER CLASS (A3)
Hammerfist to the Side
Elbow #3
Choke From Behind
360 (include counterattacks such as knees0
Drill: attacker makes Choke From Behind; Defender defends; attacker then steps back, and steps forward with 360 attack; Defender defends and finishes with knees
INTERMEDIATE CLASS (C3)
Striking: straight punches and round kicks, 2 rounds of 1 minute
Inside Defense (quick review)
Headlock from the Side
Defense v. Round Kick (shin block) - discuss making counterattacks after the defense
Drill (shin guards on): Attacker makes Headlock from the Side; Defender defends; Attacker breaks away and makes several two or three Straight Punches , then a Low Kick; Defender defends, and closes distance with punches and knees after the Low Kick
ADVANCED CLASS (C3)
Thai Pads: 3 rounds of 2 minutes, include round kicks and knees
Headlock From The Side - Neck Break
Knife Downward Stab
Drill: Attacker makes Downward Stab; Defender defends; attacker drops knife and transitions to Headlock From the Side (the defender might have to allow this); Defender makes Headlock From The Side, Neck Break defense
BEGINNER CLASS (A3)
Punches- Straight
Front Kick (Groin)
Drill: Partner calls out even numbers (mostly 2, 4, 6) and striker makes that many punches, leading with the forward hand. At least twice during the round, the partner calls out a number higher than 10.
360
Choke from the Front (2-Handed)
Drill: eyes closed, choke, 360 or push with pad and react with straight punches
INTERMEDIATE CLASS (C3)
Hook Punch
Combination: Jab/Cross/Hook/ Low Round Kick
Spinning Heel Kick
Combination: Jab/Cross/Hook/Spinning Heel Kick
Defense v. Low Round Kick (Absorb)
Defense v. Low Round Kick (Shin Block)
Drill: 1 for 1 Sparring Drill- 2 rounds of 3 minutes: Combo: Jab/Cross/Hook/Low Round Kick- One partner starts the combo off, making light contact, the other partner covers, blocks, slips or catches punches, Absorbs or shin blocks the Low Round Kick and IMMEDIATELY counters with the same combo.
Bearhug Front Arms Caught
ADVANCED CLASS (C3)
Thai Pads- 2-3 minute rounds-Start each round with 10 round kicks on each side. Include, elbows, knees, kicks (low & high) and Sprawls.
Face to Face Throw
Headlock from the side (review)
Headlock from the side, Spinning Inward
Side Control- Elbow escape
Drill: Headlock, Spinning Inward, attacker tries to escape from side control
Beginner (A3)
Front Kick to a Vertical Target
FKVT to Left/Right Combination
FKVT to knee
Target recognition based on the above
Drill: Padholder and striker line up on one end of the mat, with padholders on outside. On “GO!” strikers throw FKVT to pad and try to sprint to other side of room to touch a cone or landmark in the ring. If padholder touches them with pad in both hands before they touch cone, striker does to burpees. If not, padholder does two burpees.
360 defenses
Choke from the Front (2-handed)
Drill: A/B Drill. Roaming attackers can apply Choke from the Front (2-handed) or verbal cue with 360 attack.
Intermediate (C3)
Focus mitts and belly pad
Round 1: free work with basic combinations
Round 2: Add defensive front kick between combinations
Round 3: Add sprawls
Advanced Technique: Gun to the Side, Front of Arm
Advanced (C3)
Focus mitts and (everyone) shin guards
Goal: Working inside a longer/taller attacker
Round 1: Focus on call with hooks and uppercuts, adding in a (controlled) low round kick on holder’s call
Round 2: Whenever pad holder wants, they can throw the medium round kick. Striker performs 2 or 3 point block. Off the lead side they respond with a 9, off the rear side they come back with an 8
Round 3: Pad holder can throw a FKVT. Striker defends, clearing with their lead hand, and responds with a 10 (overhand/uppercut/overhand)
Gun from Behind (Touching)
Drill: A/B/C. A’s can make Low Round Kick, Medium Round Kick, or FKVT. B’s defend. C’s are roaming attackers and can attack any B with Gun from Behind (Touching). B’s make gun defense and immediately return to defending kicks.
BEGINNER CLASS (A3)
Ground – Back Position
Ground – Back Fall Break
Ground – Getup
Ground – Front Kick
Drill:Groups 2, Striker, Pad holder (Kick shield) + Roaming Attackers. Strikers work freestyle upper body strikes (Straights, Hammers, Elbows) to pad. Roaming attackers apply Sweep to Striker. Striker Fall Breaks into Ground Position. Pad holder circles and moves in for Ground Front Kicks, upon backing away, Striker gets up and returns to freestyle strikes.
INTERMEDIATE CLASS (C3)
Uppercut Punch
Focus Mitt Rounds: Round 1 – Combos 8 (Rear upper cut/lead hook/cross) and 9 (lead uppercut/cross/lead hook). Round 2 – Pad holder throws a straight punch off either arm, striker slips the punch and delivers either combo 8 or 9. Round 3 – Combo 6 + slip + Combo 8 or Combo 7 + slip + Combo 9
Ground – Side mount position and strikes
Ground – Arm lock from side
Ground – Side mount knee to belly (disengaging)
Stress drill: Groups of 3. 1 tombstone pad holder, 1 striker, 1 attacker. Striker starts in side mount position on attacker, when instructor says, “GO!” strikers have 30 seconds to execute arm lock from the side. After 30 seconds, instructor yells, “RUN!” strikers must disengage from side mount and find their pad holder somewhere in the room to deliver flurried strikes on the pad. Attackers follow strikers, and instructor calls “DOWN” after all strikers have found their pad holders for drill to immediately repeat. Note: pad holders should find a new “hiding spot” in the room each repetition.
ADVANCED CLASS (C3)
Jumping Round Kick
Thai Pad Rounds: 3 rounds, 2 minutes each. Free work combinations, all combos requiring round kicks must be jumping round kicks
Gun to the Side in Front of Arm
Gun from Front, Pushing into Stomach
Circle-of-Death: All lower level self-defenses (Levels 1-3) + Gun from front, pushing into stomach, and Gun to side, in front of arm.
BEGINNER CLASS (A3)
Left/Right Combination
Front Kick Groin
Drill: Groups of 2, one small shield, the pad is placed in the center of the room between the two partners, partners are at opposite sides of the room facing away from the pads, doing push ups. On instructors signal "GO", they must get up, run to grab a pad. The person that grabs the pad first is either holding or punches or front kick groin. Strikers; non-stop punches or kicks until “TIME” is called. Reset & Repeat!
Head Lock From Behind
Ground- Getting up
Drill: Groups of 3, one small shield, Defender starts on their back, gets up and attacks the pad with straight punches, attacker; at any given time makes a headlock. Reset!
INTERMEDIATE CLASS (C3)
Belt Drill
Hook Punch
Uppercut Punch
Combination: Left Uppercutt/Right Cross/Switch Left Round Kick (left leg)
Combination: L/R Uppercut/Left Hook/Right Cross/Right Round Kick
Defense v. Low Round Kick (absorbing)
Drill: Light Sparring-2-90 second rounds- include low round kicks
Hair Grab Front
ADVANCED CLASS (C3)
Drill: Monkey in Middle- groups of, one person in the middle; strike one pad until hit with the other pad; turn with appropriate strikes and engage that pad, etc. 75 seconds each person
Headlock from the Side- review
Headlock Spinning Inward
Headlock- Neck break
Drill: attacker makes a headlock; the defender defends, and the two people end up on the ground; immediately, both should begin fighting for a position of dominance
BEGINNER (A3)
Elbows 1-3
Knees w/ Clinch
DRILL:
Grps 2, Striker, Padholder. Striker neutral, eyes closed. Padholder cues for Elbow 1-3, Striker sends appropriate elbow, orients, clinches and sends a Knee burst. Reset on Padholder’s cue.
Choke Rear
DRILL - FINAL:
Roaming attacker can cue for Elbow + Clinch/Knees or Choke Rear.
_____________
INTERMEDIATE (C3)
Hook Punch + Combos 1-4
Defense v. Low Round Kick (Shin Block)
DRILL:
Grps 2, Striker, Padholder. Padholder cues for Combo 1-4, Striker adds opposite side RHK depending on combo. Padholder blocks RHK before calling next combo.
Ground - Escape Guard (gouge and stack)
DRILL/FLOW - FINAL:
Grps 2. Padholder cues for Combo 1-4 to gloves, striker adds opposite side RHK. Partner step/catches RHK and sweeps. Partner enters guard and gouges/stacks to return to standing. Switch “Padholder” after every flow.
_____________
ADVANCED (C3)
Spinning Outside Slap Kick
COMBO:
Spinning Outside Slap Kick + Combo 1-4 (based on padholder’s command)
Hip Throw
DRILL:
Grps 2, Defender, Attacker. Attacker sends downward 360. Defender defends and applies Hip Throw.
Headlock Side (spinning inward)
DRILL - FINAL:
Roaming Attackers apply Headlock Side (spinning inward)
BEGINNER CLASS (A3)
Straight Punches
360 Defense (include control and knees as counterattacks)
Drill: groups of 4; defender punches; attacker from either side can make 360; the defender must defend, deliver some counterattacks, then return to the pad. NOTE: make sure the attacker on the side uses the appropriate arm to avoid outside/dead side defenses
Groin Kick - practice from passive stance
Choke Front (2 Handed)
INTERMEDIATE CLASS (C3)
Uppercut
Hook
Combinations #8 and #9
Advanced Technique - Gun from the Side, In Front of Arm
ADVANCED CLASS (C3)
Face-to-Face Throw
Knife - Kick Defense
Knife - Defense v. Downward Stab
Drill: eyes closed; attacker gives a verbal signal from different distances and then attacks with a knife; the defender must react with a kick or the knife defense as appropriate. SOMETIMES the attacker does not use the knife -- he grabs aggressively and pushes forward; the defender should use Face-to-Face throw
Beginner (A3)
Focus mitts
Palms
Knee without clinch
Elbow #1
Combo 1: Left/Right palm strikes, Elbow #1, Lead knee
Combo 2: Left/Right palm strikes, Rear knee, Elbow #1 with lead hand
Basic Ground Position
Front Kick from the Ground
Tactical Get-Up
Drill: Curved kick shield holder lines up on one end of the mat, defender on the other. Attacker throws 20 G&P strikes and runs to defender. Defender is getting up and down properly. If attacker reaches them on the ground, they perform front kick from the ground, get up, and 10 hand combatives standing. If attacker reaches them as they stand, only hand combatives. Two minute round and switch.
Intermediate (C3)
Hook Punch
Uppercut Punch
Focus mitts
Round 1: Basic combinations 1-4 + review retreating punches from Level 1
Round 2: Add combo #8 (rear uppercut/lead hook/cross)
Round 3: On mitt holder’s call of “RETREAT” Striker throws a retreating 8. (Hands and feet should move together on this combination; rear leg steps back as rear uppercut lands, etc.)
Headlock from the Side
Drill: Partners. Attacker with curved kick shield at one end of the mat, throws 20 G&P strikes, then sprints to partner who is waiting with eyes closed and attacks partner with Headlock from the Side. Attacker takes Defender’s place and Defender sprints to pad. Keep switching roles for time.
Advanced (C3)
Jumping Front Kick
Jumping Side Kick
Drill: 4 minute interval round. Partners alternate all-out sprint combatives every 15 seconds. When instructor calls “SWITCH!” partners must immediately switch pads and other person begins striking.
1st 15 second interval: Hand combatives (switch)
2nd 15 second interval: Jumping Front Kick (switch)
3rd 15 second interval: Jumping Side Kick (switch)
4th 15 second interval: 2 punches and a sprawl (switch)
Hip Throw
Face-to-Face Throw
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