Thanks to DFW Combat Co in Dallas!
BEGINNER CLASS
Punches- L/Right Combo
Drill: parker calls out punching combo ("Left, Left, Right!", Right, Left, Right!", etc.)
Inside Defense
Choke form the Front with a push- work both sides
Drill: defender- eyes closed, defend choke from the Front with a push with various angles or on attackers verbal signal make Inside Defense.
INTERMEDIATE CLASS
Review basic strikes- Straight punches, Hammerfist etc.
Drill: 3- 45 second rounds of non-stop AGGRESSIVE strikes, 15 second rest between rounds, movement, light strikes 70% speed/Power.
Defensive Front Kick
Knees- Thai Clinch (quick review)
Combo: Defensive Front Kick, Knees- Thai Clinch
Inside Defense v. Left/Right
Bearhug from behind Arms Free
Drill: defend Bearhug or Inside Defense v. Left/Right, eyes closed
ADVANCED CLASS
Conditioning Drill:
Left/Right/Right Elbow x 10
10 Push Ups
10 Round Kicks (5 each side)
10 Sit up/ Stand up (partner assist)
4 Rounds as fast as possible, then switch with your partner. See which pair can finish first!
Knife- kick from distance
Knife- defense v. downward stab
Knife- defense v. upward stab
Drill: Groups of 4-5, one large shield; defender; non-stop strikes, attackers; non-stop attacks (any level 1&2, include Knife attacks)
Thanks to Krav Maga ATX in Austin for the picture!
BEGINNER CLASS
Straight Punch with Advance
Round Kick
Drill: Partners and curved kick shield. Partners begin at one end of the mat. Striker makes Straight punch with Advance all the way to other end of the mat, then 5 round kicks right and 5 round kicks left. Both partners do two burpees and then sprint back to starting line and switch roles. That is one round. Partner groups with the most rounds in 3 minutes win! Make it a competition. Winners exempt from 10 burpees.
Ground--Side Position
Ground--Side Kick
Drill: Partners and curved kick shield. Partners can call "ADVANCE" for 4 advancing punches, or hold for round kick. Partners can also call "DOWN" and Striker gets into Side Position from ground, make movement, and walk in for Side Kick from Ground. Striker gets up and returns to calls for standing strikes.
INTERMEDIATE CLASS
During warm-up include clinch knees and defensive front kick in shadow fighting to frontload dry work.
Round 1: Target Recognition: have strikers with their backs to the wall and curved kick shield holders in front of them. When instructor yells “SPIN!” striker clinches pad holder in plum position, throws two knees and spins them on centerline to get away from the wall, and throws non-stop knees until instructor calls “TIME!”. Reset. As many phases as you want and then switch.
Round 2: Same as Round 1 except instead of “TIME!” Call “KICK OFF!” Striker throws Defensive Front Kick and tries to sprint to the other wall. Pad holder drops pad and tries to chase them and tag them with two hands. If striker is caught before touching wall, they do 5 burpees. If pad holder doesn’t catch them, 2 burpees.
Round 3 (if there will be enough time): Add G&P on instructor’s call of “DOWN!”
Bearhug from Behind, Arms Caught
Bearhug from Behind, Arms Free
Drill: A/B Drill, defend from either Bearhug from Behind
Drill: A/B Drill, against the wall. Defenders stand facing wall. Attackers apply Bearhug. Emphasize strategy to make space from wall after defense.
ADVANCED CLASS
Spinning Outside Slap Kick
Jumping Side Kick
Drill: Max Outside Slap Kicks in one minute. Most kicks wins!
Drill: Max Jumping Side Kicks in one minute. Most kicks wins!
Knife Defense v. Upward Stab
Knife Defense v. Forward Slash
Knife Defense v. Back Slash
Drill: Non-compliant attacker. Attacker makes any knife attacks from above. Sometimes, Attacker makes Upward Stab and attempts to retain knife after redirect, following up with Forward Slash OR makes Back Slash and attempts to retain knife after redirect, following up with Upward Stab
BEGINNER CLASS
Palm Strikes
Round Kick – practice with both legs
Combo #1: left punch/right round kick
Combo #2: left/right/left round kick
Choke From the Front (1 hand)
INTERMEDIATE CLASS
Strikes from mount position
Inside Slap Kicks (both sides)
Drill: A/B Drill- Strikes from the mount position on one end, and Inside Slap Kicks on the other.
Reverse Headlock Standing
Ground- Trap and Roll (quick review)
Drill: Groups of 3; defender; Strikes from the mount, 2nd person safely tackles defender off the pad and mounts them, defender; escapes the mount and gets up, 3rd person, then immediately makes Reverse Headlock. Repeat.
ADVANCED CLASS
Ground – def. v. full mount, wrists pinned (snow angel)
Knife Downward Stab (v. left and right handed attacker); react from a kneeling position.
Gun Front from a Kneeling Position
Drill: groups of three; defender defends against full mount, wrists pinned; as he is getting up, he must defend against gun or knife
BEGINNER
DRILL - WARMUP: Follow the Leader
Grps 2. A/B. Designate one to be the leader. Both face each other in fighting stance. The follower attempts to maintain the starting distance between the two as the leader moves in various directions.
Straight Punch w/ Retreat
MINI - DRILL: Reaction
Grps 2. Padholder, Striker. Striker in fighting stance in front of pad. Padholder advances randomly. Striker sends Retreating Straight, plus a burst of 4-6 straights upon landing. Repeat.
Headlock - Rear
Headlock - Side
Note: Include as alternative to getting “stuck” mid-Headlock Rear Defense.
DRILL - FINAL:
Grps 3. Padholder, Striker/Defender, Attacker. Padholder and Striker perform same drill as before. Attacker applies Rear Headlock and should attempt to get defender “stuck”. Defender reacts as necessary, performing the full defense if possible or transitioning to Side Headlock defense.
__________
INTERMEDIATE
Ground - Foot Grab Spin Inward
Ground - Foot Grab Spin Outward
Ground - Side Mount (position and strikes)
DRILL:
Grp 2, A/B. Designate one group attackers, other strikers. Each striker has a TS/KS in Side Mount. On instructors “BEGIN!” strikers send all out strikes to pad. Attackers roam around grabbing a striker’s ankle and pulling off pad. Striker must release ankle and get back to pad.
Ground - Side Mount to Full Mount
DRILL - FINAL:
Grps 3. One person designated as roaming attacker, other two one is on back, other in side mount. Person in Side Mount attempts to gain Full Mount, other person can defend. If mount is gained, switch roles and start again. Roaming attacker can grab ankle of person attempting to mount at any time.
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ADVANCED
DRILL - WARMUP: Kicks Across Room
Defensive Front Kick + Side Kick + Back Kick + Opp Back Kick + Opp Side Kick + Opp DFK, repeat across room.
Chops (Inside and Outside)
Plucking/Rowing Defense vs. Side Kick
DRILL:
Grps 3, Padholder, Striker, Attacker
Striker sends Chops to pad. Attacker cues and sends Side Kick. Defend, finish, back on pad.
Knife - Defense vs. Back Slash
DRILL - FINAL:
Grps 3. Same as above. However attacker can now send Side Kick OR cue for Back Slash. Note Slash will be slightly off-angle, but ultimately the same.
BEGINNER CLASS
Straight Punch (review)
Learning to make a straight punch from a passive or unprepared stance. The punch should lead into a fighting stance. For more advanced students, make the punch at various angles.
Front Kick to the Groin (review)
Learning to make a groin kick from a passive or unprepared stance. The kick should lead into a fighting stance. For more advanced students, make the punch at various angles.
Drill: eyes closed; partner holds the pad for straight punch or front kick and gives verbal signal; defender opens his eyes and makes the appropriate strike, with additional strikes from a fighting stance
Choke from the Front with a Push
Drill: barricade drill -- defender stands with eyes closed; an attacker makes choke from the front with a push; defender defends, then must burst through a group holding pads (include proper safety!), and then give 1o left/right combinations to a pad. The group making the barricade should be arranged in pairs: two people stand shoulder to shoulder with pads, then two more behind them, then two more behind them, etc. They should NOT give too much resistance. For SAFETY, the defender must keep his hands lower than the pads (to avoid accidental strikes to the paddlers' faces).
INTERMEDIATE CLASS
Inside Defenses (review)
Bearhug from Behind (arms free)
Ground - Trap and Roll
Drill: slowly, have the attacker make a Bearhug from Behind and then pull the defender to the ground (defender must cooperate). To signal cooperation, the attacker says "Down, down." When the defender is on the ground, the attacker takes full mount. The defender then makes Trap and Roll.
Drill: one attack/one defend using Inside Defenses; random attackers move around the room and make Bearhug From Behind, Arms Free to the punchers (not the defenders). Sometimes they make regular Bearhug, sometimes they make the person go the ground and defend Full Mount using Trap and Roll.
ADVANCED CLASS
After warm up, basic shoot/sprawl slowly to review
Focus Mitts: basic combinations. Pad holder can shoot in at any time, defender must sprawl; 2 rounds of 2 minutes
Drill: multiple attackers; move and make defenses, try to deal with one attacker at a time; counter when possible; include shoot/sprawl if safety allows for it; (open hands, light training)
Gun from the Front
Gun from Behind at a Distance
Drill: groups of 4, one defender; attackers make punches, defender must move to deal with one attacker at a time; at any time, an attacker can point a gun from the side or front at a distance; defender must defend, take the weapon, and then continue with the drill.
BEGINNER CLASS
Left/Right combination
Elbows 1-3
Combination: Left/Right/Left Elbow #1 and Left/Right/Left/Right Elbow #1
Groin Kick
Combinations as above, but finish with a Groin Kick
Choke From the Front (2 hands)
INTERMEDIATE CLASS
Focus Mitts (short rounds for review)
Defense v. Med/High Round Kick (include counter with Cross/Hook or Hook/Cross)
Focus Mitts: 2 rounds of 3 minutes - pad holder also makes med/high round kicks; striker defends and counters
Ground - Side Control
Ground - Arm Lock from Side Control (Americana)
Ground - Hip Escape from Side Control
ADVANCED CLASS
Focus Mitts (short review)
Side Kick (review, include high side kick)
Defense v. Medium Side Kick (pluck or row)
Defense v. High Side Kick
Drill: 2 rounds of 3 minutes, pad holder sometimes make Side Kick and striker must defend
Ground - review Trap & Roll and Elbow Escape
Ground - Wrists Pinned (snow angel technique)
Ground - Wrists Pinned Above head
Drill: defender starts with wrists pinned; defender makes the technique, but sometimes the attacker fights back and the defender must use Trap & Roll or Elbow Escape after freeing their wrists
Level 2/3 Class at Hwang's Martial Arts in Palm Beach Gardens, Florida!
BEGINNER CLASS
Palm Heel Strikes
Knees
Drill: A/B Sprint Drill; Groups of 3; 2 pad holders and 1 Striker. Pad holders line up on opposite ends of the mat with Striker in between. Designate one line of pads as “A” and opposite line of pads as “B.” When instructor calls “A!” Striker sprints to A and throws nonstop, hard, fast Palm Heel Strikes. When instructor call “B!” Striker sprints to B for nonstop knees.
Ground – Back Position Ground – Front Kick Ground – Round Kick Ground – Getting Up
INTERMEDIATE CLASS
Hook Punch
Focus mitts and partners
Round 1: Combinations 3 (Jab/Cross/Lead Hook) and 7 (Lead Hook/Cross/Lead Hook)
Round 2: 3Reload (Jab/Cross/Lead Hook/Lead Hook/Cross) and 7Reload (Lead Hook/Cross/Lead Hook/ Lead Hook/Cross)
One focus mitt on dominant hand, curved kick shield in non-dominant hand
Round 3: Pad holder holds curved kick shield for Low Round Kick and holds for the following in this order: 1) Jab/Rear Low Kick, 2) Lead Hook (holder must rotate palm away from centerline)/Rear Low Kick, 3) Cross/Lead Low Kick, 4) Rear Hook/Lead Low Kick
Defense v. Low Round Kick (absorb)
Defense v. Low Round Kick (shin block)
ADVANCED CLASS
Jumping Front Kick
Jumping Side Kick
Drill: Basic target recognition on curved kick shield: 2 hand combatives, Front Kick Groin, Round Kick, plus Jumping Front Kick or Jumping Side Kick
Gun to the Side of the Head
Gun from the Side, Behind the Arm
Drill: A/B Drill with either gun defense from above
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