Beginner (B1)
Straight Punches
Hammerfist Forward
Front Kick Groin
Round Kick
Drill: Shared interval round; 15 seconds on then switch back and forth for 4 minutes. As hard and fast on work interval as possible!
2 times through of:
15 seconds Straight Punches (switch pad on Instructor’s call and partner immediately begins their 15 seconds of striking!)
15 seconds Front Kick Groin (switch)
15 seconds Hammerfist Forward (switch)
15 seconds 2 Round Kicks right leg, 2 round kicks left leg (switch)
Headlock from Behind
Drill: Groups of 3; 1 pad holder; 1 striker/defender; 1 attacker. Pad holder can hold for 2 straight punches or 2 forward hammerfists, 1 Front Kick Groin, or 1 round kick. At any time, Attacker can apply Headlock from Behind. Striker makes defense and immediately returns to pad.
Intermediate (D1)
Focus Mitts
Round 1: Free work, combinations 1-10
Round 2: Add 1Elbow-10Elbow (whatever hand finishes punching, throw the opposite elbow)
Round 3: Elbow Flow: on calls with the elbow, make three elbows: first elbow is across, second elbow is up (Elbow #6), and third elbow makes a downward trajectory as if over an attacker whose hands are up
Reflexive Defense v. Front Kick Groin
Choke from Behind with a Pull
Drill: A/B Drill: A’s are attackers and can attack any B with a verbal cue and then make Front Kick Groin or can apply Choke from Behind with a Pull
Advanced (D1)
Partners; 1 curved kick shield per group
Round 1: Target Recognition: Pad holder can hold for 2 punches, Front Kick Groin, Round Kick, Knee, or Defensive Front Kick
Round 2: Target recognition, but have strikers with their backs to the wall and curved kick shield holders in front of them. When instructor yells “CLINCH!” striker clinches pad holder in Thai Clinch position, throws two knees and spins them on centerline to get away from the wall, and throws non-stop knees until instructor calls “TIME!”. Reset. As many phases as you want and then switch.
Round 3: Same as Round 1 except PADHOLDER has back to wall and instead of clinch, Instructor calls “STOP!” (For safety) then “KICK!” Striker throws Defensive Front Kick and tries to sprint to opposite end of mat. Pad holder drops pad and tries to chase them and tag them with two hands. If striker is caught before touching wall, they do 5 burpees. If pad holder doesn’t catch them, 2 burpees.
Stick Overhead
Stick, Off Angle
Drill: Monkey in the Middle: Groups of 3; 2 attackers; 1 defender. Attackers can make Stick Overhead or Stick Off Angle attack, or any attack from levels 1-3.
BEGINNER CLASS (B1)
Hammerfist Forward
Hammerfist Downward
Choke from the Front (1-handed)
Choke from the Front with a push
Drill: A/B drill. Group A attacks, Group B defends. Starting from passive stance, eyes closed. Either choke from front (static or pushing).
INTERMEDIATE CLASS (D1)
Thai Pads: 3 minute rounds; for the last thirty seconds of each round, do non-stop round kicks
Ground – Elbow Escape
Ground – Trap and Roll
Drill: attacker is in full mount and makes light punches, defender must deal with punches and improve position
ADVANCED CLASS (D1)
2 Jumping Front Kicks
Stick – Baseball Bat Defense
Drill: Tabata Flurry Jumping Front Kicks. 4 rounds – 20 second flurry, 10 seconds of rest (2 min total). Immediately following the Tabata, strikers go into passive stance, eyes closed. Pad holders swap pad for a stick and begin attacking strikers with baseball bat swing. After completing technique, strikers immediately reset to passive stance and wait for next attack. Strikers must defend against stick attacks for 2-3 minutes.
BEGINNER CLASS (B1)
Conditioning: 30 rounds of straight punches, then groin kicks, then knees; 30 seconds of rest between each set of strikes; do 3 rounds each before switching
Advancing Straight Punch
Inside Defense v. Straight Punch
360
Drill: right hand only, defend Straight Punch or 360
Drill :left hand only, defend Straight Punch or 360
Drill: defend left or right, Straight or 360
INTERMEDIATE CLASS (D1)
Focus Mitts: Combinations 6 and 7
Defense v. Left Hook (extended and covering)
Inside Def. with Counter v. Left Punch
Inside Def. with Counter v. Right Punch (2 and 1 counterattacks)
Drill: slow work, defend left or right straight, include counters when possible; be sure to switch partners several times; add additional counterattacks
Fight Simulation Drill: attacker makes Left Punch: defender makes Inside Defense w. Counter; attacker then throws a right hook; the defender must defend and continue with counters
Fight Simulation Drill: attacker makes Right Punch; defender makes Inside Defense w. Counter (1 or 2); attacker than throws a left hook; defender must defend and continue with counters
ADVANCED CLASS (D1)
Thai Pads: 3 rounds of 3 minutes; at least one round in opposite stance
Ground: basic guard management; bottom person should try to prevent the top person from posturing up; if he does, do Kick Off From The Guard
Ground: Guillotine
Ground: Defense v. Guillotine
Ground: light sparring on the ground; several rounds of 2 minutes
BEGINNER CLASS (B1)
Punches-Straight
Hammerfist Downward
Round Kick (Both sides)
Conditioning Drill: 1 round of 3 minutes
10 Punches - Straight
1 Sprawl
10 Hammerfist Downward
1 Sprawl
10 Front Kicks (Both sides)
1 Sprawl
10 Round Kicks (Both sides)
1 Sprawl
*Run a lap around the room then start again from the top!
Inside Defense
Drill: defender starts from the ground, does 5 push ups and quickly stands up; once the defender is on his/her feet, the attacker makes an Inside defense attack or holds a pad for Punches; defender makes the appropriate defense or attacks the pad until pad holder calls “time!”, reset!
Choke from the side
Choke from behind with a push
INTERMEDIATE CLASS (D1)
Focus mitt combinations 1-4 (experienced students, try opposite stance OR add a sprawl) 3 rounds of 2 minutes
Defense v. Hook (extended)
Defense v. Hook (Covering)
Drill: Focus mitt combinations 1-4; anytime during the drill, pad holder attacks with a hook punch, striker; make a successful defense and continue working the combinations
Choke from Behind with a pull
Drill: defender; non stop strikes on the pad, defend Choke from behind with a pull and continue attacking the pad
ADVANCED CLASS (D1)
Scissor Round Kick
Spinning Heel Kick
Kicking combination: Scissor Round Kick/Spinning Heel Kick
Sliding Defense v. Spinning Heel Kick
Stopping Defense v. Spinning Heel Kick
Stick – Baseball bat swing
Drill: Eyes Closed, attacker gives a verbal signal and attacks with a Spinning Heel Kick (Slowly!) OR baseball bat swing (Also Slowly!)
BEGINNER CLASS (B1)
Left/Right
Elbow #1
Combos: Left/Right/Left Elbow and Left/Right/Left/Right Elbow
Front Kick Vertical Target
Drill: combs above or Front Kick Vertical Target
360 Defense - include counterattacks
INTERMEDIATE CLASS (D1)
Inside Defense w/Counter v. Left
Inside Defense w/Counter v. Right (1 counter)
Reflexive Defense v. Front Kick
Drill: defender in passive stance, eyes closed, verbal signal, attacker steps forward with Right Punch or Groin Kick. NOTE: for a more difficult drill, attacker can make Left or Right Punch
ADVANCED CLASS (D1)
Round Kick review
Scissor Round Kick
Ground - Leg Triangle; include punching face/elbowing head
Ground - Arm Bar (review), include kicking the attacker away and getting up
Drill: transition from Leg Triangle to Arm Bar
Beginner (A1)
Straight Punches
Knees
Round Kick
Drill: Partner AMRAP (As Many Rounds as Possible): 20 straight punches, 10 knees, 5 round kicks right and 5 round kicks left, 3 burpees. Switch for as many rounds as possible in 3 minutes.
Choke from Behind
Drill: A/B Drill
Intermediate (D1)
Thai Pads
Round 1: Pad holder calls for combinations 1K-4K
Round 2: Striker adds lead hook/cross or cross/lead hook at the end of combo, i.e. 1K=Jab/Rear round kick/lead hook/cross, 2K=Jab/cross/lead round kick/cross/lead hook
Round 3: Add opposite kick to the combination from Round 2, i.e. 1K=Jab/Rear round kick/lead hook/cross/lead round kick, 2K=Jab/cross/lead round kick/cross/lead hook/rear round kick
Choke from the Front Against a Wall
Choke from Behind with a Pull
Drill: Partner groups; A stands two steps from wall with eyes closed. B turns A in circle, mixing up clockwise and counter-clockwise so as to create confusion. B can stop A at any time and apply Choke from the Front Against a Wall or Choke from Behind with a Pull or Choke from the Front with a Push (if A does not have back to wall when stopped). As soon as choke is applied, A opens eyes and makes appropriate defense.
Advanced (D1)
Dutch style combos; Thai pads and shin guards (Striker should place low kicks on leg for appropriate targeting, but significantly decrease level of power we would use on pads. Holder/low kick receiver should absorb v. Low round kick to lessen impact.)
Combo 1: Cross/lead body shot/overhand right/lead hook to the head/low round kick
Combo 2: Lead switch kick/cross/lead hook/rear low round kick
Combo 3: Lead uppercut/cross to the body/lead hook to the head/cross/lead low round kick
Combo 4: Jab/cross/lead body shot/rear knee
Stick, Horizontal Swing
Advanced Gun—under chin, in mouth, grabbing hair, etc
Drill: Groups of 3-4. Monkey in the Middle for Stick, Horizontal Swing or Advanced Gun—under chin, in mouth, grabbing hair, etc. and all lower level attacks.
BEGINNER CLASS (A1)
Fighting Stance & Movement
Front Kick to Vertical Target
Ground - Back Position
Ground - Front Kick
Ground - Getting Up
Drill: 1 kick shield holder, 1 striker. Striker starts on the ground in back position with kick shield holder in position to receive a front kick. Striker delivers kick, does technical stand up and then delivers front kick to vertical target from standing following up with basic combatives to finish the fight. Reset & repeat.
INTERMEDIATE CLASS (D1)
Headbutts (Forward, to the Side, Backward, and Upward)
Focus Mitt Rounds: Groups of three. 1 striker, 2 focus mitt holders. Current focus mitt holder calls for combinations 1-10. Other focus mitt holder may get striker's attention at anytime from the side or rear. Striker must use appropriate headbutt for entry and then carry on with combos 1-10 with new mitt holder. Focus mitt holders should alternate back & forth frequently
Ground - Headlock Side, weight forward
Ground - Headlock Side, weight backward
Rodeo Drill: 2-minute rounds. 1 attacker, 1 defender. Attacker starts with headlock from the side, Defender starts flat on their back with no frame arms in place. Once the round begins attackers may shift their weight forward & backward to prevent defender from escaping. Defender must escape & reset as many times as possible in 2-min. At the end of the round, partners switch. Once both partners have fought both positions, have students find a new partner & repeat.
ADVANCED CLASS (D1)
Scissor Front Kick
Scissor Round Kick
Ground - Leg Triangle from Guard
Ground - Basic Defenses vs. Leg Triangle (both arms in/out, tackle the leg, stacking with knee on belly)
Drill: 1-minute rounds. 1 attacker, 1 defender. Attacker starts in bottom position of guard. Defender allows leg triangle attack to come on (attacker's leg across the back of their shoulders). Defender attempts to defend as late as possible, working to get up & get out of the fight. Attacker attempts to finish the leg triangle.
BEGINNER CLASS (A1)
Left/Right Combination - use Focus Mitts if possible
Basic Takedown Defense
Knees
360
Drill: defender makes Left/Right combination to focus mitts; attacker then makes 360 attack with right hand; defender makes 360 defense, controls with Basic Takedown defense, and gives knees
Choke From The Front (2 handed)
INTERMEDIATE CLASS (D1)
Front Kick Vertical Target (review)
Side Kick
Back Kick
Drill: groups of 5; defender in the middle with 4 pad holders front, sides, and behind; give front kick, side kick, or back kick non-stop
Reflexive Defense v. Front Kick
Drill: eyes closed; attacker makes any Choke from Level 1 OR gives a verbal signal and then steps forward with groin kick, defender makes Reflexive Defense
ADVANCED CLASS (D1)
Spinning Heel Kick
Discuss the fact that you can use regular round kick defenses v. Spinning Heel Kick, then introduce the following:
Sliding Defense v. Spinning Heel Kick
Stopping Defense
Gun From Behind, Attacker Close (hugging technique)
BEGINNER CLASS (A1)
Straight Punches: Left/Left/Right and Left/Right/Right
Elbows 1-3 (emphasize #2)
Hammerfist to the Side
Choke From The Side
INTERMEDIATE CLASS (D1)
Focus Mitts: Combo #3 and Combo #7
Head Butt Forward
Focus Mitts: Combos 3 and 7, finish with Head Butt
Choke From Behind (review)
Choke From Behind With A Pull
ADVANCED CLASS (D1)
Overhand Right Punch
Combo #10 (Overhand/Left Upper/Overhand)
Focus Mitts: work Combo #2 and Combo #10, 2 rounds of 2 minutes
Gun from the Front
Gun from a Kneeling Position
BEGINNER CLASS (B1)
Straight punch with Advance
Choke from the Front- Review (2 Handed)
Choke from the Front with a push
Drill: Slow work; feel the difference between a static choke or a choke with a push
Inside Defense from Passive Position
Drill: defend against a punch OR a static choke OR a choke with a push
INTERMEDIATE CLASS (D1)
Focus Mitts – Left/Right/Left Hook/Right Cross (build combination slowly)
360 defense with counter attacks
Reflexive defense v. Front Kick
Drill: Eyes closed, attacker gives verbal signal and them makes either 360 or Front Kick to the Groin; defender must make reflexive defense v. Front Kick OR 360 with counter attacks
ADVANCED CLASS (D1)
Overhand Right Punch
Focus Mitts- 2 rounds of 5 minutes; incorporate Overhand Right punch in combinations
One Arm Shoulder Throw
Drill: Any level 1 or level 2 techniques; One Arm shoulder Throw, if available
Stick- Overhead defense
Drill: Groups of 3; 1 round of 90 seconds; Light Sparring (open hand/Shin Guards on); Defender; light sparring with partner, 3rd person (attacker); gives a verbal signal and makes an Overhead stick attack, defender; defends and continues with sparring.
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