BEGINNER CLASS

Left/Right Combination

Round Kick - practice forward and rear leg; with forward leg, discuss options of stepping into the kick v. switch kick, and practice both

Combo #1K and 2K (left/right round kick and left/right/left round kick)

Choke from Behind with a Push

Drill: eyes closed; attacker either pushes from the front and defender makes combo #2 OR the attacker makes Choke from Behind with a Push

 

INTERMEDIATE CLASS

Focus Mitts: Left/Right/cover v. right hook/Right

Focus Mitts: Left/Right/Left Hook/cover v. left hook/Left Hook

Defensive Front Kick

Side Positions and Strikes

Arm Lock from Side Control

Drill: light Defense Front Kick to opponent's body (no pad); opponent falls down; defender drops into Side Control, makes some strikes, then makes Arm Lock.

 

ADVANCED CLASS

Thai Pads - 3 rounds of 2 minutes, : 30 second rest

Ground - Hands Pinned Together (snow angel)

Ground - Hands Pinned Together Above Head (trap and roll)

Ground - Arm Triangle

Ground - Leg Triangle

Drill: light ground sparring

BEGINNER CLASS

Groin Kick

Round Kick

Drill: Horseshoe Drill (video available online)

Drill: partner moves around room, giving targets for straight punches (non-stop until pad holder calls "time"), groin kick, or round kick (only one kick)

Choke Front (1 handed technique)

 

INTERMEDIATE CLASS

Focus Mitts: 3 rounds of 3 minutes using basic combinations, include elbows, include sprawls in rounds 2 and 3

Reverse Headlock Standing

Drill: attacker sometimes maintains hold; defender must protect throat and continue with counterattacks

Sparring Drills: slow fighting, open hands; one person is the designated attacker; at any time, the attacker can make Reverse Headlock; defender must allow himself to be put in Reverse Headlock, then defend; sparring continues

 

ADVANCED CLASS

Ground - Full Mount Hands Pinned (snow angel)

Ground - Full Mount Hands Pinned (trap wrists)

Drill: react to either attack

Sparring Drills: start in clinch, work for strikes, then reset to clinch (2 minutes)

Sparring Drills: 1 person uses forward hand and rear leg only for attacking; other person uses rear hand and forward leg only for attacking (can use all limbs for defending)

Sparring Drills: one person tries to fight close range, other person tries to keep distance

BEGINNER CLASS

Elbows 4-7

Knees

Combo: Right Elbow #4/turn/Right Elbow #3/Right Knee

Combo: same combination on the left side

Choke from Behind with a Push

 

INTERMEDIATE CLASS

Free work to pad: straight punches, elbows, knees

Defensive Front Kick

Drill: non-stop punches, elbows, and knees to one pad; second pad holder gives a verbal signal and walks forward; defender makes Defensive Front Kick, then continues striking first pad.  ADDITIONAL COMMENT: if you want to discuss multiple assailant strategies, talk about "lining up" opponents. After the Defensive Front Kick, the defender should change angles so the first pad holder is between the defender and the second pad holder.  This is a more complicated drill for the pad holders, so it isn't always desirable.

Bearhug from Behind, Arms Caught

Bearhug from Behind, Arms Free

Drill: either attack

 

ADVANCED CLASS

Ground - Defense v. Full Mount (wrists pinned)

Knife - Straight Stab

Knife - Straight Stab v. Left Handed attacker; live side defense  OR switch stance to make regular straight stab defense from opposite side

Drill: make Defense v. Full Mount (wrists pinned), then get up and defend Straight Stab

 

 

 

BEGINNER CLASS 
Fighting Stance
Movement in Fighting Stance – Left, Right, Forward, Backward
Review Technical Stand-up
Ground – Side Position
Ground – Side Kick
Drill: Zombie drill. 1 kick shield holder, 1 striker. Striker starts in side position on the ground in front of pad holder. Striker’s 1st side kick to pad holder starts the drill. Striker’s goal is to create enough space to execute a technical standup into fighting position and move away. Pad holder continuously move forward towards striker. Note: pad holders should adjust the level of difficulty to help train their partner for success. Every pad holder should start as a slow zombie and build up to fast zombies as their striker has success in creating enough space to stand up.

INTERMEDIATE CLASS 
Focus Mitts: Left/Right/cover v. right hook/Right
Focus Mitts: Left/Right/Left Hook/cover v. left hook/Left Hook
Defensive Front Kick
Side Positions and Strikes
Arm Lock from Side Control
Drill: light Defense Front Kick to opponent’s body (no pad); opponent falls down; defender drops into Side Control, makes some strikes, then makes Arm Lock.

ADVANCED CLASS
Thai Pads: 3 rounds of 3 minutes – 1st round all combos end with 1 round kick. 2nd round, 2 kicks. 3rd round 3 kicks.
Side Kick Review
Plucking/Row Defense v. Medium Side Kick
Redirecting Defense v. High Side Kick
Light Sparring: try to include side kicks into your sparring rounds

 

 

 

 

 

 

 

KMA 3rd Degree Black Belt and BJJ Black Belt Josh Metcalf dominating in a BJJ tournament.

BEGINNER 

WARMUP:

Straights, Elbow 1, Knees

Advancing Straight Punch

COMBO:

Advancing L/R Straight + R Elbow + Clinch Knee

Inside Defenses

DRILL:

Defenders in fighting stance, eyes closed. Attackers roam cueing and sending straight for defense or holding pad for combo above.

Choke Front - 1 Handed

__________________

INTERMEDIATE
WARMUP: Plow the Field

Grps 3. Striker, Padholder, Bungee holder. Striker, Bungee start at one end of gym, padholder at opposite end. Striker must run/crawl to pad while partner gives resistance with bungee. Once to pad, send all out strikes to pad while partner continues to provide resistance. Reset for several rounds.

Inside Defense v. Left/Right (Lean Back and Trap)

Inside Defense v. Left/Right (1 Hand)

Bearhug Behind Arms Caught

Bearhug Behind Arms Caught (Remove Arms)

DRILL - FINAL:

Grps 3, Padholder, Defender, Attacker. Defender neutral, eyes closed. Padholder cues by pushing defender back toward attacker with pad. Attacker applies Bearhug. If possible, defender should remove hands and begin sending strikes to pad while attacker pulls giving resistance. If defender cannot remove hands, perform bearhug defense then all out strikes to pad. Regardless padholder cues to RESET!

__________________


ADVANCED 

WARMUP:

Grps 2. Sparring Gear On. One person in mount. On “BEGIN!”, person on top begins sending strikes, person on bottom covers/absorbs. On “GO!” person on bottom performs trap, buck and roll. Once in guard, person on top begins sending strikes as person on bottom absorbs. On “GO!” person on bottom kicks off from guard. Reset with each beginning in opposite starting positions.

2 Jumping Front Kicks

Jumping Round Kick

**For both kicks progress to starting from a kneeling position and getting to feet (stand or jump to) before performing the kick(s).

Gun Front Review

Gun Front - From Kneeling Position

 

 

 

 

 

 

 

BEGINNER CLASS

Movement

Drill: Follow the Leader with footwork

Straight Punches: Left/Right/Right

Round Kick (emphasize forward leg with step or switch feet)

Combination: Left/Right/Right/Left Round Kick

Choke Front Push

Choke Front Push Against Wall

 

INTERMEDIATE CLASS

Defensive Front Kick

Drill: groups of 3; punches and elbows to a pad; when a second pad holder approaches, turn to the new attacker and make Defensive Front Kick, then continue striking that pad

Ground: Side Mount

Ground: Hip Escape from Side Mount

Ground: Arm Lock

 

ADVANCED CLASS

Combo: Left Front Kick Vertical Target/Right Cross/Left Hook/Right Straight/Left Elbow #1

Hip Throw – hook under arm; if experienced, practice opposite side

Sparring Drill: one attack/one defender; defender try to incorporate Hip Throw into counterattacks

Knife Forward Slash

Knife Back Slash

Note: if experienced, make the slashes very straight, almost like straight stab.

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