BEGINNER CLASS (B2)
Hammerfist Side
Elbow #2
Rear Headlock
*After practicing the regular defense allow defender to practice intercepting and countering.
DRILL-FINAL:
Defenders eyes closed. Roaming attackers attempt to apply Rear Headlock. Defender can react ASAP.
Grps 2, some with PH/Striker, others designated as roaming attackers. PH/Strikers work all out Palm Heel strikes. Roaming attackers attempt to apply Rear Headlock. Striker can defend ASAP.
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INTERMEDIATE CLASS (B2)
360 w/ Counter
Knife Downward Stab (Focus on 360, counter, wrap)
Trap, Buck & Roll Review
Ground Knife Defense while Mounted
DRILL-FINAL:
Defenders lying on ground eyes closed. Roaming attackers mount and begin stabbing. Defend and reset.
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ADVANCED CLASS (B2)
SPARRING-GROUND:
Grps 2. One partner begins in mount. Goal is to get/maintain dominant position. 10-20s rounds.
Gun Front 2-Hand Technique
Trap, Buck & Roll REVIEW
Ground Gun Defense while Mounted
BEGINNER CLASS (B2)
At End of Warm Up, Practice Get Up from Ground
Straight Punches
Elbow #1 left and right side
Drill: start on ground; partner holds pad and gives command to get up; defender gets up and punches and elbows non-stop until partner gives command to sit down again
Front Kick Vertical Target
Drill: as above, but now pad holder starts at different distances; defender must get up, then decide whether to punch or kick; if kick, then continue with punches and elbows.
Choke from the Front with a Push
INTERMEDIATE CLASS (B2)
Review Low Kick Defenses (groin and round kick)
Review Punch Defenses
Sparring: rounds of 1 minute, light work
Gun from the Front (2 handed)
ADVANCED CLASS (B2)
Combo using kick shield and focus mitt: Left Front Kick Vertical Target/Right Punch/Left Round Kick
Sweep with Heel Kick
Drill: make the combination above lightly to partner, then step in and sweep
Drill: partner sweeps with heel kick; hold on as you go down, make arm bar
Knife Downward Stab
Drill: make the defense against Knife Downward Stab; after making counterattacks, execute a sweep instead of a disarm
BEGINNER CLASS (B1)
Palm Strike
Palm Strike Combo: Left/Right/Right
Elbow #1
Combo: Palm Strikes Left/Left/Right/Right Elbow
Knees – emphasize control and turn, use attacker as a shield
Choke Front (1 handed pluck)
Advanced Technique: Choke from the Side on the Ground (ONLY IF the instructor knows it)
Awareness Drill: groups of 3; defender closes his eyes; the attacker makes the choke, while a third person stands somewhere nearby; the defender must defend, then spin the attacker so that he is between the defender and the third person
INTERMEDIATE CLASS (B1)
Front Kick to Groin (review)
Forward Roll
Drill: pushed, make forward roll, turn and give front kick to pad
Inside Defense with Counter Attack v. Left Punch
Inside Defense with Counter Attack v. Right Punch (2 counters)
Inside Defense with Counter Attach v. Right Punch (1 counter)
Drill: pushed, make forward roll, turn and defend Left or Right Punch (appropriate speed!)
ADVANCED CLASS (B1)
Focus Mitts with disturbing (pad holder strikes the puncher, then calls a combination)
Gun from Front
Gun from Front- two handed technique
Long Gun- Live side
Drill: Groups of 3; Focus Mitts with disturbing; Defend Gun or Long Gun
BEGINNER CLASS (B1)
Straight Punch
Straight Punch with Advance
Straight Punch Low
Inside Defenses
Inside Defense v. Straight Punch Low
Drill: Defend Left Punch only, high or low; then right punch only, high or low, then either
If you have time, and with more advanced groups, introduce SLOW fighting, straight punches only
INTERMEDIATE CLASS (B1)
Hook Punch
Combos #3 & 4
Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)
Defense v. Hook Punch (extended)
Defense v. Hook Punch (covering)
Inside Defense review
Drill: defend straight or hook (left only, then right only)
Sparring: light sparring, 50% speed, with straights and hooks
ADVANCED CLASS (B1)
Focus Mitts: 2 rounds of 2 minutes
Sparring drill (with gloves, etc.) – defend any single attack from the left hand; then any single attack from the right hand
Sparring drill: defend Left Straight/Right Round Kick OR Right Straight/Left Round Kick
Sparring drill: defend Left/Right/Left Round Kick OR Right/Left Hook/Right Round Kick
Sparring: 2 minutes rounds, 60% speed and power
BEGINNER CLASS (B1)
Advancing Straight Punch
Eye Strike
Inside Defense
Elbows 4-7
Front Choke w/ Push
DRILL - FINAL: Trigger Drill
Grps 2. A/B. A begins as attacker, B defender. A attacks w/ straight punch, B defends. B then attacks A with Front Choke w/ Push. A defends. B attacks A with Straight Punch to reset round.
NOTE: For safety purposes, the Choker should take a second before attacking instead of attacking immediately after Inside Defense to protect from slamming the throat from the momentum.
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INTERMEDIATE CLASS (B1)
360 Defenses w/ Counter
Inside Defense w/ Counter v. Right Punch (1 Counter)
Inside Defense w/ Counter v. Right Punch (2 Counters) (If time)
Headlock Side
Ground - Headlock Side Forward
Ground - Headlock Side Back
DRILL - FINAL: Role Flow
Grp 4, A, B, C, D. A begins on back. B applies Ground - Side Headlock, A defends. Upon standing, C attacks with Side Headlock, A defends. After defending D attacks with 360 or Straight, A defends. Round 2 begins with B on the ground defending, other letters shift forward one spot with A being the last attacker.
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ADVANCED CLASS (B1)
DRILL - WARMUP: Body hardening
Grp 2, A, B, both gloves on. A begins striking (upper and lower body strikes), B covers and absorbs. Switch roles each round.
SPARRING:
20s Rnds. Change partner each round.
Rnd 1-3 Hands Only
Rnd 4-6 Hands and Feet
Review - Inside Defense w/ Counters
Gun - Front (Build intensity of attacker reaction/resistance)
Gun - Front 2-Hand (Build intensity of attacker reaction/resistance)
DRILL - FINAL: Musical Guns
Grp 2, 1 gun per group. Distribute group guns throughout room on the floor. On cue to “WALK!” everyone wonders the room with eyes down. On “GO!” everyone attempts to locate and pickup a gun. Those who find a gun should find ANYONE without a gun and attack them.
BEGINNER CLASS (B1)
Combos: Left/Right Groin Kick, Left/Right/Left Groin Kick, Left/Right/Left/Right Groin Kick, Left/Right/Left/Right/Left Groin Kick (these are combos 1-4 with straight punches instead of hooks)
Round Kick
Combo: Left/Right/Left/Right Round Kick, Left/Right/Left/Right/Left Round (these are combos 3 & 4 with straight punches)
Headlock from Behind
Drill: pad holder calls out combos 3 or 4; at any time, a second attacker makes Headlock from Behind
INTERMEDIATE CLASS (B2)
Focus Mitts: Combos 3 and 4
Back Kick
Side Kick
Drill: Monkey in the Middle with Side Kicks, Front Kicks, and Back Kicks
Ground: Elbow Escape from Full Mount
Drill: Monkey in the Middle as above; at any time, a pad holder yells "down!"; defender must drop, defend full mount, then get up and continue
ADVANCED CLASS (B2)
Thai Pads: Combo #8 with knee
Thai Pads: Combo #9 with knee
Long Gun Live Side
Long Gun Dead Side
Drill: eyes closed, any angle in front
BEGINNER CLASS (B1)
Palm Heel Strikes
Drill: Groups of 2 (partners should be about same size and hight), Small shield; Non stop Palm Heel Strikes, on instructors signal "GO", striker Fireman or Piggy back carries pad holder to the opposite end of the room and back, and continues with strikes.
Choke from the Front (1-handed)
Choke from the Front with a Push
Choke from the Back with a Push
Drill: Groups of 4-5; 90 seconds, One defender, non stop attacks.
INTERMEDIATE CLASS (B1)
A/B Drill
Headbutt Forward
Combination: L/R combination, Right Elbow, Forward Headbutt
Back Kick
Drill: Groups of 3; Striker works the above combination, 2nd pad holder walks towards the striker form behind and gives a verbal signal, striker; executes a back kick and continues working the pad.
Choke Front Against the wall
ADVANCED CLASS (B1)
Warm up with general combatives, including side kicks and back kicks
Drill: Interference Drill- 3 rounds! Alternate each person in groups of 3.
Gun from the side, Behind the Arm
Gum from the side of the Head
Ground: Def. v. Guillotine
BEGINNER (B1)
Advancing Straight Punch
DRILL:
Grp 2, Def, PH. Neutral, eyes closed. PH taps and steps out of striking range. Def advances forward with punch then continues striking with appropriate combatives to the pad based on distance until PH calls to “RESET!”
Inside Defense
Straight Punch Low
Inside Defense vs. Low Punch
Rear Choke w/ Push
FINAL DRILL:
Grp 3, A, B, C. A attacks B with regular or low straights. At any point C attacks A with Rear Choke w/ Push (B should get out of way). After defense, A returns to attacking.
INTERMEDIATE (B1)
Outside Defense vs. Front Kick
Ground - Trap, Buck & Roll
Ground - Def. vs. Choke in Full Mount
Ground - Def. vs. Headlock in Full Mount
FINAL DRILL:
Grp of 3. A, B, C. A begins on back. B mounts with any of the above attacks. A defends and crouches down. C sends Front Kick for Stabbing Defense. B transitions to back, C attacks, A kicks.
ADVANCED (B1)
Warmup Drill: 50/50 Tabata
20s Straight Punches, 10s Rest, 20s Knees, 10s Rest x 4 Rounds, then switch.
Review:
Stick - Overhead
Stick - Off Angle
Axe Defense vs. Overhead
FINAL DRILL: Circle of Death
Def in middle, attackers in a circle around. Attacks with stick from various angles/attacks. Defend and reset. If defender knows stick vs. stick, can retain stick for one attack after disarm.
BEGINNER CLASS (B1)
Combo: Left/Right/Right Elbow
Combo: Left/Right/Left Elbow
Ground, Back Position
Ground, Round Kick (emphasize recovering position after the kick)
Ground, Get Up
Headlock from Behind
Drill: groups of 3; start on ground, give round kick, get up, make punches; second attacker makes headlock, defend
INTERMEDIATE CLASS (B1)
Hook Punch
Defense v. Hook Punch (covering)
Focus Mitt Combo: Combo #6/cover v. right hook/Combo #6/sprawl
Light Sparring Hands Only
ADVANCED CLASS (B1)
Thai Pads: Left/Right/Left Elbow/clinch/Right Knee/pivot to the left/knee
Thai Pads: Left/Right/Right Elbow/clinch/Left Knee/pivot to the right/knee
Bearhug from Behind, Arms Free - review
Full Nelson, throw
Drill: eyes closed, attacker makes either attack
BEGINNER (B1)
Palm Heel Strikes
Round Kick
Combo:
R RHK + Palm Heel Burst* + Switch/L RHK
*Padholder cues for number of Palm Heels before starting each combo
Ground - Round Kick
Choke Front - 1 Hand
DRILL - FINAL:
Grps 2, Padholder/Attacker, Striker/Defender. Defender begins on back. Pad Holder cues for Ground Kick, gets up and attacks with Choke.
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INTERMEDIATE (B1)
Headbutts (Forward, Side, Back, Upward)
DRILL1:
Grps 2, Padholder Striker. PHR moves around STK and cues for any headbutt. STK sends headbutt and turns to orient toward pad for a forward combative burst (straights, hammers, elbows). While turning, STK can send an appropriate transitional strike, but should not make contact.
DRILL2: Slow Work
Same as above, but no pad. STK begins neutral/eyes closed. Partner positions at any angle and cues to “Open”. STK opens and SLOWLY sends appropriate headbutt, transition strikes and finishes. All strikes should be sent SLOW and actually make contact.
Ground - Choke, Full Mount
Ground - Headlock, Full Mount
DRILL - FINAL
Grps 3. Defender/Striker, Attacker, Padholder. DFR begins on back, mounted by ATK. ATK applies either ground attack. After defending, PHR approaches and DFR should send combo from DRILL1 above. Note headbutt angle will depend on where pad is located upon getting up.
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ADVANCED (B1)
DRILL1:
Grps 2, Attacker, Defender, gloves on. ATK begins in mount. Instructor cues “GO!”. ATK sends punches, DFR covers and absorbs. Instructor cues “DEFEND!” ATK stops striking and DFR performs Trap, Buck and Roll
DRILL2:
Same as above, however this round ATK can attempt to stay in the mount and continue striking.
Ground - Guillotine
Ground - Guillotine Escape
Full Nelson - Throw
DRILL - FINAL Grps 2, Attacker, Defender. DFR begins in Guard. ATK applies Guillotine, defend. DFR gets up and moves to crash pad. ATK applies Full Nelson, defend. Return to position and repeat.
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