BEGINNER CLASS (A3)

Knees w/o Clinch

Front Kick Vertical Target

Wrist Releases*

*Start with regular defenses, add in FKVT to assist with front/side wrist grabs

DRILL:

Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker can Grab single wrist from front, side or rear. Defender should perform release with FKVT assist (will need to orient toward Attacker if attacked from the rear.)

Choke Rear

DRILL - FINAL:

Roaming Attackers can apply Choke Rear or Wrist Grab. Attackers can also apply Choke Rear while Defender is finishing Wrist Grab defense.

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INTERMEDIATE CLASS (C3)

Knee w/ Clinch Review

Knee Counter (similar to Hair Pull Defense, forearm block, groin strike)

DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees, Defender counters.

Hair Pull Defenses (Front, Side, Rear)

DRILL:
Grp 2, Attacker, Defender. Attacker applies Clinch + Knees or Hair Pull

Headlock Front (Guillotine)

DRILL - FINAL:
Roaming Attackers. Attacker applies Clinch + Knees, Hair Pull, Guillotine, OR Hair Pull into Guillotine. Defend appropriately.

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ADVANCED CLASS (C3)

DRILL - Warmup: Cue & Do

Grps 2, Striker, Padholder. Padholder cues for FGK, FKVT, RHK. Striker sends appropriate kick. Perform 3, switching Striker/Padholder each round. Number of kicks per cue also increases per round, 1, 2, then 3.

Axe Kick

Sliding Defense vs. High/Medium Kicks

DRILL-ish:

Grps 2. Alternating Attacker/Defender. Attacker sends High Kick for Sliding Defense. Defender then using defense to take Attacker to the ground. Defender applies any Ground attack (mount, guard, side). Partner should use as review/experiment to figure out appropriate defense.

TRIGGER SPARRING:

Grps 2. Determine A, B. Free sparring until instructor cues A or B. The letter called sends a High Kick for Sliding Defense/Takedown then Ground sparring begins until dominant position is gained. Reset. Repeat for multiple rounds.

BEGINNER CLASS (A3)

Palm Heel Strikes

Elbow #1

Combo: Left/Right/Right Elbow #1

Combo: Left/Right/Left Elbow #1

Ground - Back Position and Movement

Ground - Front Kick

Ground - Get Up

Drill: non-stop Palm Heel Strikes and Elbows; when pad holder says "down!" the defender must sit down (FALL BREAK is OK if your students know it), then move and kick from ground until pad holder says "Up!" and defender must Get Up and continue striking; do 3 rounds alternating.

 

INTERMEDIATE CLASS (C3)

Focus Mitts: Combo 7

Headlock from the Side

Ground - discuss using guard to hold opponent down ("break posture") so he can't punch you. Standard position should be left arm wrapped over attacker's right arm, right arm wrapped around attacker's neck to hold him down. This also sets up "scissor sweep"

Ground - Guard Escape: when in someone's guard, work to escape the hold and posture up using bites, gouges, etc. Once postured up, punch groin and slide back, standing up

Drill: Partner A attacks with Headlock from the Side; Partner B defends; Partner A goes to ground and pulls guard; Partner B postures up and escapes using groin strikes; switch roles

 

ADVANCED CLASS (C3)

Hip Throw

Takedown: Double Leg Takedown (emphasize that lifting the attacker off his feet is good, but if you can just trip him, it's enough)

Ground - Side Control

Ground - Hip Escape from Side Control

Drill: in clinch, Partner A is either aggressively pushing forward or standing more upright; Partner B makes Hip Throw or Double Leg Takedown as appropriate and gets Side Control; Partner A escapes Side Control; switch roles

BEGINNER CLASS (A3)
W/U DRILL: Cue & Do
Grps 2, striker, padholder. Padholder cues by holding pad for any L1 combative. Striker identifies/sends ONE hard strike based on cue, then sends a burst of straight punches until padholder cues to REST!

360 Defense
Front Choke 2-Hand Pluck
Front Choke w/ Push

FINAL DRILL:
Grps 2, defender, attacker. Defenders neutral, eyes closed. Attacker cues to OPEN! attacking with 360, or applies either choke.

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INTERMEDIATE CLASS (C3)
W/U DRILL: Cue & Do
Grps 2, striker, padholder. Padholder cues by holding pad for any combative. Striker identifies/sends ONE hard strike based on cue, then sends a burst of straight punches until padholder cues to REST!

Outside Defense 1-5
Hair Grab - Front
Hair Grab - Side, impending knee
Hair Grab Behind

FINAL DRILL:
Grps 3, striker/defender, padholder, attacker.
Round 1:
Padholder cues striker to send a single forward combative (punch, FGK, elbow 1, etc.). Attacker can apply hair grab from any angle. After defense, striker returns to pad. Each person gets a round.

Round 2:
Same as above, but striker can attempt to intercept hair grabs from front, side if possible.

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ADVANCED CLASS (C3)
Takedown Defense Review (Simple and Spinning)
Simple Takedown
DRILL: Alternating Takedown
Grps 2. Decide between 2 who is attacking/defending first. Both face each other, circling. Attacker attempts takedown, defender attempts to defend. Switch roles after each attempt. Loser of each round must do exercise penalty.

Knife Defense vs. Downward Stab
Ground - Knife Defense Mounted

FINAL DRILL:
Grps 2. Defender, attacker, knife in waistband. Defender neutral, eyes closed. Attacker applies simple takedown and climbs into mount. Attacker can sends attacks with hands or knife. Defender must respond according to attack and gain dominance. Repeat for time.

BEGINNER CLASS (A3)

Straight Punches

Drill: 4 punches going forward

Drill: 4 punches going backward

Basic Takedown Defense

Drill: attacker holds hands up like focus mitts; defender makes 4 punches going forward (light punches); attacker then tries to grab, and the defender makes Basic Takedown Defense

Drill: as above, but with 4 punches going backward. NOTE! for both drills, the defender should make ONLY 4 punches for safety reasons

Choke from Behind

Drill: groups of 3; pad holder calls out 4 punches going forward or backward; defender punches as appropriate; third person makes Choke from Behind at any time

 

INTERMEDIATE CLASS (A3)

Back Kick

Defensive Back Kick with a Spin

Inside Defense (review)

Outside Defenses 1-5

Drill: eyes closed; verbal signal, straight punch comes from various angles; defend and counter

Defense v. Front Kick to Groin (redirecting)

Sparring 2 v. 1: slow fighting 1 v. 1; at any time, the second attacker steps forward with a straight punch; the defender must use an Outside Defense, then continue fighting the new attacker; the original attacker now waits.

 

ADVANCED CLASS (C3)

Light Sparring

Body conditioning: exchange punches with partner, 4-5 body shots each

Gun from Behind

Knife Downward Stab — practice also reacting to angles from behind; to simplify the drill, have the defender look only over his left shoulder

Drill: gun or knife from behind

BEGINNER CLASS (A3)

Straight Punches

Drill: Left Punch 20 times, Right Punch 20 times x 2

Elbows 1-3

Combo: Left Punch/Right Elbow

Choke From Behind

INTERMEDIATE CLASS (A3)

Focus Mitts – Combos 1-4; at the end of each combo, the pad holder steps forward, defender must side step and pivot

Ground – guard work- practice controlling attacker with closed guard

Ground – Arm Bar From Guard – include kicking and getting up

ADVANCED CLASS (C3)

Axe Kick

Combo: Left/Right/Axe Kick

Knife Upward Stab

Knife Upward Stab v. Left Handed Attacker

Drill: defender stands with eyes closed; attacker gives verbal signal and attacks with right or left handed upward stab.

BEGINNER CLASS (A3)

Ground - Back Position

Ground - Back Fall Break

Ground - Getup

Ground - Front Kick

Advanced Sweep w/ Forward Kick (L4)

DRILL - FINAL:

Grps 2, Striker, Padholder (Kickshield) + Roaming Attackers. Strikers work freestyle upper body strikes (Straights, Hammers, Elbows) to pad. Roaming attackers apply Sweep to Striker. Striker Fall Breaks into Ground Position. Padholder circles and moves in for Ground Front Kicks, upon backing away, Striker Getups and returns to freestyle strikes.

_____________

INTERMEDIATE CLASS (C3)

Side Strike Review - Elbow 2, Hammerfist

Knees w/ Clinch

DRILL:

Grps 2, Striker, Padholder. Padholder cues for side strike depending on distance. Striker sends appropriate strike, turns, clinches and sends burst of Knees. Reset, repeat for rounds.

Headlock - Side

Gun Side - In Front of Arm

DRILL - FINAL:

Roaming attackers can cue for Side Strike Combo OR either self defense.

_____________

ADVANCED CLASS (C3)

TRIGGER SPARRING:

Grps 2, Fight gear on. Round begins with one person neutral, eyes closed. Partner cues for either Side Elbow or Hammerfist depending on distance. Striker sends appropriate strike to partner’s gloves, turns clinches and sends burst of knees (either pulling, to gloves or light to body). After releasing, free-spar for time.

Headlock - Side, Spinning Inward

Gun Side - In Front of Arm

DRILL - FINAL:

Roaming attackers can cue for Side Strike Combo OR either self defense.

BEGINNER CLASS (A3)

Straight Punches

Elbows 1-3

Combo: Left/Right/Right Elbow

Groin Kick

Choke from the Front (2 hands)

Drill: eyes closed; the attacker makes Choke OR pushes with pad and holds for the punch combination OR pushes and holds the pad for a groin kick.

INTERMEDIATE CLASS (C3)

Outside Defenses 1-5

Defense v. Low Round Kick (absorbing)

Defense v. Low Front Kick (redirecting)

Drill: one attack/one defend, low kicks

Drill: groups of 3; one attack/one defend low kicks; at any time, second attacker gives a verbal signal and makes a straight punch from the side; defender makes an outside defense, counters, then returns to defend against the first attacker

ADVANCED CLASS (C3)

Thai Pads Combos 6 & 7, emphasize high round kicks

Sliding Defense v. High Round Kick

Gun from the Side, Front of Arm

Drill: make the gun defense, emphasize attacker reacting and fighting; defender must control and give counters with knees and head butts until making the disarm

BEGINNER CLASS (A3)
Straight Punches
Front Kick Vertical Target
Drill: A/B Drill — one person in the middle, 2 pad holders, one at each end of the room. One holds for punches (A), the other for Front Kick Vertical Target (B); instructor calls out where to go, and the person in the middle sprints there and strikes.
For added difficulty, include a sprawl in the middle of the room every time they run
Ground – Back Position and Movement
Ground – Front Kick
Ground – Get Up

INTERMEDIATE CLASS (A3)
Uppercut Punch
Combo #8: Right Uppercut/Left Hook/Right Straight
Combo #9: Left Uppercut/Right Straight/Left Hook
Outside Defenses 1-5
Bearhug Front, Arms Caught
Drill: eyes closed, any outside attack (with verbal warning) OR Bearhug Front Arms Caught

ADVANCED CLASS (A3)
Front Kick Vertical Target (review)
Two Front Kicks with a Switch
Baseball Bat
Baseball Bat v. Left Handed Attacker
Drill: defend v. left or right

BEGINNER CLASS (A3)
Straight Punches
Front Kick Vertical Target
Drill: A/B Drill — one person in the middle, 2 pad holders, one at each end of the room. One holds for punches (A), the other for Front Kick Vertical Target (B); instructor calls out where to go, and the person in the middle sprints there and strikes.
For added difficulty, include a sprawl in the middle of the room every time they run
Ground – Back Position and Movement
Ground – Front Kick
Ground – Get Up

INTERMEDIATE CLASS (A3)
Uppercut Punch
Combo #8: Right Uppercut/Left Hook/Right Straight
Combo #9: Left Uppercut/Right Straight/Left Hook
Outside Defenses 1-5
Bearhug Front, Arms Caught
Drill: eyes closed, any outside attack (with verbal warning) OR Bearhug Front Arms Caught

ADVANCED CLASS (A3)
Front Kick Vertical Target (review)
Two Front Kicks with a Switch
Baseball Bat
Baseball Bat v. Left Handed Attacker
Drill: defend v. left or right

BEGINNER CLASS (A3)

Straight Punches

Drill: Left Punch 20 times, Right Punch 20 times x 2

Elbows 1-3

Combo: Left Punch/Right Elbow

Choke From Behind

 

INTERMEDIATE CLASS (A3)

Front Kick with Advance – train from both fighting and neutral stance

Drill: eyes closed; pad holder shoves the defender and steps back, holding the pad for groin kick; defender opens eyes and bursts forward with Front Kick with Advance

Defense v. Low Round Kick (absorbing)

Defense v. Low Round Kick (shin block)

Drill: Inside Defend Straight Punch or Low Round Kick

 

ADVANCED CLASS (A3)

Slow Fighting – no gloves, light strikes with open hands, light contact

Stick Overhead – defense v. off angle (dead side)

Practice this also against an attacker making a downward swing with two hands or an attacker swinging downward with the right hand, but from the left side of the attacker’s body

Drill: groups of 4; defender fights with one attacker using open hands; second attacker picks up stick to attack; fourth person calls out warning, and the defender must break off and defend the stick.

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