BEGINNER CLASS (B2)
Front Kick Vertical Target
Drill: A/B drill -- defender must run back and forth between target A (Punches) and target B (Front Kick Vertical Target)
360
Drill: eyes closed, attacker gives verbal signal and makes 360 from different distances; defender must decide to make 360 defense OR Front Kick Vertical Target
Advanced Technique - Knife Defense
INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right/slip left/Right/Left Hook/Right
Focus Mitts: Right/Left Hook/Right Upper/duck left hook/Right/Left Hook/Right
Ground - Arm Bar
Ground - Guard Reversal
ADVANCED CLASS (D2)
Thai Pads: Left/Left Hook/Right/Left Knee
Thai Pads: Right/Left Hook/Right Upper/Left Hook/Right Knee
Defenses v. Right Punch: inside defense, 360, covering
Drill: eyes closed, attacker pushes and then makes variations of right straight punch; defender makes the appropriate defense and counters.
Gun from the Front, Pushing Into Stomach
Gun from Behind, Touching
Drill: eyes closed, attacker either makes a gun threat OR pushes and then makes a big right punch.
BEGINNER CLASS (B2)
Straight Punches
Combo: Left/Right/Right
Combo: Left/Left/Right
360 - include counterattacks with straight punches or knees
Ground - Back Position
Ground - Front Kick
Ground - Get Up
Drill: groups of 3; ground movement, kick, and get up; defend 360, then punch a pad until pad holder calls time; reset on ground
INTERMEDIATE CLASS (D2)
Focus Mitts: 3 rounds of 3 minutes, alternating
360 with Counterattack
Inside Defense with Counter v. Left
Inside Defense with Counter v. Right (1 Counter)
Drill: attacker makes straight punches and 360 attacks; defender defends both, but only makes counters against 360
Drill: attacker makes straight punches and 360 attacks; defender defends both, but only makes counters against straight punches
ADVANCED CLASS (D2)
Focus Mitts 3 rounds of 2 minutes in opposite stance
Sparring: light sparring in opposite stance
Knife - Forward Slash
Knife - Back Slash
Drill: eyes closed; either slash
BEGINNER (B2)
Front Groin Kick
Knee w/o Clinch + Front Groin Kick Combo
DRILL:
Groups of 2, Padholder, Striker. Striker neutral, eyes closed. Padholder gives pad tap. Striker recovers, sends Knee + FGK Combo, finishes with Straight Burst until Padholder cues to “RESET!”
360 Defense + Combo (Build to Defend + Burst/Clinch + Knee + FGK)
Choke Rear
DRILL - FINAL: Resistant Attacker
Attacker applies Choke - Rear. During defense, Attacker can back out of defense, if possible, and send 360.
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INTERMEDIATE (D2)
Bobbing/Weaving
Hook Punch
Hook Punch Defense (Covering)
DRILL:
Groups of 2. Designate Attacker and Defender. Attacker can send Straight Punch or Hook Punch. Defender defends appropriately then sends burst of Straight Punches to Attacker’s gloves, resetting on own.
Defense vs. High Round Kick (2 & 3 Points)
DRILL:
Same as above, but Attacker adds High Round Kick to attack list.
TRIGGER SPARRING:
Groups of 2. Designate A and B. Begin facing each other. On instructor’s cue of A or B, the letter called sends Straight + Hook + High Round Kick combo. Defender defends each strike then both begin sparring as normal. After several rounds with partner, cue A or B to attack a new person. Defenders should scan room to identify new Attacker prior to getting attacked.
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ADVANCED (D2)
REVIEW: Inside Defenses High and Low
High:
-Inside Defense
-Inside Defense Low
-High Front Kick Defense
Low:
-Front Kick Defense (Reflexive)
Knife Defense - Kick from Distance
Knife Defense - Straight Stab
Knife Defense - Back Slash
DRILL - FINAL:
Roaming Attacker, Defenders neutral, eyes closed. Attackers give verbal cue. Defender reacts based on distance/type of attack.
BEGINNER CLASS (B2)
Front Kick Vertical Target
Drill: A/B drill -- defender must run back and forth between target A (Punches) and target B (Front Kick Vertical Target)
360
Drill: eyes closed, attacker gives verbal signal and makes 360 from different distances; defender must decide to make 360 defense OR Front Kick Vertical Target
Advanced Technique - Knife Defense
INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right/slip left/Right/Left Hook/Right
Focus Mitts: Right/Left Hook/Right Upper/duck left hook/Right/Left Hook/Right
Ground - Arm Bar
Ground - Guard Reversal
ADVANCED CLASS (D2)
Thai Pads: Left/Left Hook/Right/Left Knee
Thai Pads: Right/Left Hook/Right Upper/Left Hook/Right Knee
Defenses v. Right Punch: inside defense, 360, covering
Drill: eyes closed, attacker pushes and then makes variations of right straight punch; defender makes the appropriate defense and counters.
Gun from the Front, Pushing Into Stomach
Gun from Behind, Touching
Drill: eyes closed, attacker either makes a gun threat OR pushes and then makes a big right punch.
BEGINNER CLASS (B2)
Straight Punches
Knees
Ground - Back Position
Ground - Front Kick
Ground - Get Up
Headlock from Behind
Drill: groups of 3; first attacker makes Headlock; defender defends; sometimes the first attacker then pushes, and the defender must fall onto his back: second attacker approaches with a pad; defender must kick, then get up, then continue with punches and knees; IF the first attacker does not push, then the defender turns to the second attacker and makes punches and knees
INTERMEDIATE CLASS (B2)
Uppercut Punch
Focus Mitts: Combo #8
Focus Mitts: Combo #9
Drill: with partner, back and forth, defend Combos 8 or 9
Light Sparring including uppercuts
Advanced Technique: Gun to the Side of the Head
ADVANCED CLASS (B2)
Mouth of Hand Punch
Drill: Review all basic self defense, include Mouth of Hand Punch whenever possible
Ground - Hands Pinned Overhead
Knife Downward Stab - Left or Right Hand
Drill: start on ground, make Hands Pinned Defense; get up, then make Self Defense; during self defense, a second attacker stabs with a knife
BEGINNER CLASS (B2)
Palm Strikes
Front Kick Vertical Target
Drill: partner moves around, then gives command to strike; defender makes Front Kick Vertical Target, then continues with Palm Strikes until pad holder calls time
Headlock from Behind
Drill: as above, but third person can make Headlock from Behind
INTERMEDIATE CLASS (D2)
Focus Mitts: Left/Right combo
Slipping punches -- emphasize shoulder roll to cover chin
Focus Mitts: Left/Right/slip left/Right
Defense v. High Round Kick (2 or 3 points of contact)
Defense v. Front Kick (plucking/rowing)
Fight Drill: focus mitt holder moves around; either calls out combination above OR makes a high front or round kick
ADVANCED CLASS (D2)
After warm up, review round kicks and side kicks, emphasis on higher kicks
Axe Kick
Arm Bar -- use axe kick on the ground after arm break, then kick away and get up
Simple Takedown -- person on the bottom pulls guard, makes Arm Bar, then gets up
BEGINNER CLASS (B2)
Basic Takedown Defense (Changing Height, Moving Feet)
Knees w/ Clinch
DRILL:
Groups 2, Defender, Padholder. Padholder circles Defender, Defender orients staying square to Attacker. Attacker shoots forward trying to put pad against Defender’s hips. Defender defends, clinches and sends a series of Knees.
Hammerfist Side
DRILL:
Roaming Padholders. Defenders neutral, eyes closed. Padholder cues from either side for Side HF. Striker sends, orients for Clinch and sends series of Knees before resetting.
Choke Front w/ Push
DRILL-FINAL:
Roaming Attackers can cue with Choke, Pad Tap for HF/Knee combo above, or verbal cue/takedown attempt. Defender resets after appropriate reaction.
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INTERMEDIATE CLASS (D2)
Ground - Trap and Roll
Ground - Arm Bar from Guard (Flow as finisher to Trap and Roll)
Ground - Guard Reversal (Flow after Trap and Roll, into Mount, repeat)
DRILL/FLOW-FINAL:
Groups of 2. One person starting in Mount. First goal is for person on back to Trap and Roll, gaining dominant position. If successful, both partners can then attempt to counter (Arm Bar, if on top, Guard Reversal, if on bottom). Reset after, swapping starting positions.
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ADVANCED CLASS (D2)
Sweep w/ Heel Kick
Sweep w/ Forward Kick
Cavaliers (1-4)
DRILL:
Roaming Attackers. Other students spread out in fighting stance. Attackers roam, taking others to the ground using any of the options above.
Knife Upward Stab
If time, escalate to Opposite Hand Holding (Shank Defense)
DRILL-FINAL: Duck, Duck, Krav
Same setup as above, but knives are scattered across floor. Attacker can choose any student to take to ground. After takedown, Attacker scrambles to find a knife and return to attack. Defender must get to feet ASAP to respond to attack.
BEGINNER CLASS (B2)
Straight Punches
Front Groin Kick
DRILL: Reaction 1
Groups of 2 (padholder, striker). Striker always throws 4 Straight Punches and 1 Front Groin Kick for each combo. The padholder determines the start of the combo by what strike is held for first, e.g. if FGK, then the striker begins with the kick and ends with punches and vice versa.
Side Hammerfist
DRILL: Reaction 2
Groups of 3 (2 padholders, 1 striker). Same drill as above, but additional padholder can approach striker for hammerfist strike. Striker should send SHF, then burst into new pad with straight punches before returning to original pad.
Front Choke 2-Hand Pluck
FINAL DRILL:
Groups of 2 (attacker, defender) with additional roaming padholders. Defender works choke defense. Roaming attacker can show up at any point in the defense and hold for Side Hammerfist. Striker sends SHF bursts in with straight punches before resetting.
INTERMEDIATE CLASS (D2)
360 Defense w/ Counter (only upper if time is an issue)
DRILL: Ground - Strikes while Mounted
Groups of 2 (one on back, one mounted). All out strikes (punches, elbows, hammerfists, etc.) from striker. On “SWITCH” pad is passed to person in mount (or on bottom, depending) and other person begins striking.
Ground - Trap, Buck and Roll
Advanced Technique : Ground - Downward Stab while Mounted
Combines downward stab defense w/ trap buck and roll. Defend knife with 360 and wrap. Buck and roll into guard. Control the knife arm while sending counters. Best takeaway is disarm by destruction, but can also strike or rub the knife hand on the concrete to open/disarm.
ADVANCED CLASS (D2)
Warmup Drill: Slow & GO! Straight Punches
360 Defense w/ Counter Review
Knife - Downward Stab
Sweep w/ Heel Kick
Knife - Downward Stab + Heel Kick*
*Caution that a sweep may not be the greatest idea due to getting closer to/falling on the knife, but sets up for a fun flow.
Ground - Trap, Buck and Roll (Review)
Ground - Downward Stab while Mounted
Flow:
(A) attacks with Knife - Downward Stab. (B) defends wraps and sweeps, then mounts (A). (B) begins stabbing (A) in mount. (A) defends, counters, regains knife and the flow resets. After several rounds, switch so (B) begins the flow.
BEGINNER CLASS (B2)
Straight Punches
Drill: 30 seconds non-stop straight punches with 15 second rest x 3 rounds
Hammerfist to the Side
Drill: eyes closed, pushed from either side, make the appropriate Hammerfist and continue with punches
Choke from Behind
INTERMEDIATE CLASS (D2)
Focus Mitts: Combo #6/slip left punch/Combo #6
Focus Mitts: Combo #7/duck right hook/Combo #7
Advanced technique: Gun to the Side of the Head
ADVANCED CLASS (D2)
Sparring - include clinch control (Muay Thai clinch and escape from clinch using cross face)
Knife - Downward Stab
Knife - Forward Slash
Drill: light sparring, attacker sometimes pulls knife and tries to stab or slash
BEGINNER CLASS (B2)
Punches- Straight Punch
Hammerfist Side
Combination- Side Hammerfist , turn and face the pad, 6 straight punches
Drill: striker starts with their eyes closed, attacker bumps striker from various angles with pad and holds for Straight punches. Striker; if bumped from the side make a hammerfist to the side then face pad and continue with non-stop straight punches until pad holder calls time. Reset!
360 defense
Advanced- Knife- downward stab
Drill: Groups of 3; defender; non-stop straight punches on pad, defend downward stab.
INTERMEDIATE CLASS (B2)
Punches- Straight (quick review)
Drill: striker sits on a chair and from that position makes non-stop punches on pad, when possible defender much stand up out of the chair and continue with counters until pad holder calls time. Reset!
Defense v. High Round Kick (2 and 3 Points)
Defense v. High Round Kick (Covering)
Advanced- Gun- 2 handed cupping technique
Drill: defender sits on a chair, eyes closed; defend High Round Kick OR Gun (2 handed cupping technique)
ADVANCED CLASS (B2)
Warm up with level 1, 2 & 3 self-defense techniques
Drill: 2 rounds of 90 seconds- one defender, non-stop attacks (moderate speed in round 1; fast and aggressive in round 2)
Sweep with Heel Kick
Drill: groups of 2; Level 1, 2 OR 3 self-defense techniques; Sweep with Heel Kick when possible
Gun from Behind (touching)
Advanced Gun- from Behind the side or behind, assailant using off hand
Gun from Behind (touching)- while holding a bag or pads
Advanced Gun- from Behind the side or behind, assailant using off hand- while holding a bag or pads
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