BEGINNER CLASS
Straight Punch
Palm Heel Strike
Hammerfist Forward
Drill: Tombstone pad holder calls for a number between 1 and 6. Striker throws that number of hand combatives in broken rhythm (not just left/right), using a combination of Straight Punch, Palm Heel Strike, and Hammerfist Forward.
Drill: Striker begins with nonstop aggressive hand combatives. After 15 seconds, instructor calls "DOWN!" and both Pad holder and Striker move to kneeling, where Striker continues a flurry of hand strikes. After another 15 seconds, Striker safely gets on back, Pad holder stands over them, and Striker must throw hand combatives from the prone position. On instructor's call of "UP!" they move back to kneeling. The last 15 seconds should be with both Striker and Pad holder standing.
Choke from the Front (1-handed)
Choke from the Front with a Push
Drill: A/B Drill. A's stand in neutral position with eyes closed. B's are roaming attackers and can attack with Choke from the Front (1-handed) or Choke from the Front with a Push.

INTERMEDIATE CLASS
Headbutt Forward
Headbutt Side
Headbutt Backward
Drill: Striker begins in neutral with eyes closed. Pad holder gives verbal cue at very close range from either the front, side, or behind. Striker performs appropriate headbutt, then when pad holder takes a step back, follows up with mid-range Level 1 combatives, i.e. punches/palms, or hammerfist to side followed up by punches/palms until pad holder calls "TIME!"
Drill: Same as previous drill except instead of only taking a step back after the headbutt, Pad holder can stay in the same spot. If Pad holder does not take a step back, Striker should turn and face and follow up with frame-hold or clinch knees until Pad holder calls "TIME!"
Choke Behind Against Wall                                                                £
Choke Behind with a Pull
Drill: A/B Drill: A's line up facing wall. B's are roaming attackers and can attack with Choke from Behind Against a Wall, Choke from Behind with a Pull, or grab a pad and verbal cue for Headbutt Backward to follow up combatives (hand strikes or knees) until B calls "TIME!"

ADVANCED CLASS
Jumping Spinning Back Kick
Drill: Shared Interval Round 1: Partner groups; 1 curved kick shield; 4 minute round. 15 seconds maximum effort, on instructor's call of "SWITCH" Partner A gives pad to B and immediately begins striking with the same combative B just completed. Combatives in this order: 1) hand combatives, 2) Front Kick Groin, 3) 2 punches and a push up, 4) Jumping Spinning Back Kick.
Drill: Shared Interval Round 2: Same as above with the following order of combatives: 1) Straight Punches, 2) Jumping Spinning Back Kick, 3) Round Kick to a Sprawl (alternating kicking leg), 4) clinch knees.
Gun to the Side of the Head
Drill: Groups of 3; 1 Pad holder; 1 Attacker; 1 Striker/Defender. Pad holder holds for any two hand combatives or 1 kick (round kick, Front Kick Groin, Front Kick to a Vertical Target, Jumping Spinning Back Kick, etc.). Striker must throw the appropriate combative based on the hold. Attacker can apply Gun to the Side of the Head at any time. Striker makes defense and immediately returns to striking pad.

BEGINNER CLASS
Elbow #4
Elbow #5
Drill: 1 striker, 1 tombstone pad holder. Striker starts in passive stance, pad holder bumps striker with pad. Striker delivers either elbow 4 or 5 and gets to control position as quick as possible. 3-5 combatives once in control position before resetting.
Headlock from Behind
Drill: Same as above, but now add headlock from behind to possible attacks

INTERMEDIATE CLASS
Uppercut back kick
Drill: Partners practice delivering uppercut back kick & turning into control position as quick as possible. Deliver combatives once in control position before resetting.
Ground - Headlock from side (weight forward)
Ground - Headlock from side (weight back)
Rodeo Drill: 1 minute rounds. Each partner gets to be attacker (Ground - headlock from side) for a full minute. Attacks may only shift weight forward & backward to prevent defender from escaping. Defender must escape as many times as possible in 1 minute.

ADVANCED CLASS
Jumping Spinning Back Kick
Thai Pads: 3, 1-minute rounds. Freework combinations. Mix in as many jumping spinning back kicks as possible.
Ground - Guillotine
Ground - Defense vs. Guillotine
Ground Sparring: 90 second rounds. Both participants try for submissions (maintaining a dominant position is a secondary objective). Light palm strikes are allowed, particularly if any participants attempt to simply hold on and stop trying to improve their position.

BEGINNER CLASS

Straight Punch Review

Left/Right Combination

Round Kick (both legs; discuss switching movement with foreward leg)

Combo #1 to tombstone pad

Combo #2 to tombstone pad

Choke from Behind with a Push

 

INTERMEDIATE CLASS

Tombstone Pad: 2 rounds of 2 minutes; emphasize straight punches and elbows #1 and #6 to pad

Side Kick- include turning to face new threat

Drill: groups of 3; one person does basic strikes to tombstone pad; second pad holder from either side gives signal; defender makes Side Kick, then turns to continue striking the new threat; do TWO rounds of 1 minute each, alternating.

Choke from the Front Against a Wall

Choke from Behind Against a Wall

 

ADVANCED CLASS

Thai Pads: 3 Rounds of 2 minutes, 1 minute rest. Combos 6 & 7, sometimes punches only, sometimes ending with knees, sometimes ending with elbows. Focus is on power, NOT cardio, so allow short reset or break between striking combinations.

Sparring drills: 4 rounds of 1 minute; each round, one person attacks with 3-4 strikes; the other person defends and counters; the original attacker should just cover up rather than defend;

Long Gun from the Front, live and dead side

 

BEGINNER CLASS

Punches- Straight Punch

Straight Punch Low

Knee Strike (quick review)

Combo: Straight Punch Low, 4 straight punches, 2 knees

Inside Defense

Inside Defense v. Straight punch Low

Drill: defender eyes closed; inside defense or defense against a low punch

Headlock from behind

Drill: defender eyes closed; inside defense or defense against a low punch, Headlock from behind

 

INTERMEDIATE CLASS

Hook Punch

Combos #3 & 4

Combos # 6 (right straight/left hook/right straight) and 7 (left hook/right straight/left hook)

Defense v. Hook Punch (extended)

Defense v. Hook Punch (covering)

Inside Defense review

Drill: defend straight or hook (left only, then right only)

Sparring: light sparring, 50% speed, with straights and hooks

 

ADVANCED CLASS

Focus Mitts: 2 rounds of 2 minutes

Sparring drill (with gloves, etc.) – defend any single attack from the left hand; then any single attack from the right hand

Sparring drill: defend Left Straight/Right Round Kick OR Right Straight/Left Round Kick

Sparring drill: defend Left/Right/Left Round Kick OR Right/Left Hook/Right Round Kick

Sparring: 2 minutes rounds, 60% speed and power

Have your class do a 1000 burpees and call it day! Just kidding, Happy April fools!

BEGINNER CLASS
Straight Punch with Advance
Drill: Eyes Closed, partner holds pad either in normal punch range or a step out, partner has to open eyes and make the appropriate punch.
Choke from behind with a push
Drill: Groups of 3- Defender; eyes closed, on pad holders signal, defender makes an advancing push followed by a punch flurry, 3rd person comes up from behind and makes choke form behind push, defender defends, then resets.

INTERMEDIATE CLASS
Side Kick
Back Kick
Drill: Groups 5; Defender in the middle, pad holder will say "Hey!", defender makes the appropriate kick
Bearhug Front- Arms Caught
Bearhug Front - Arms Free (with space)
Bear Front- Arms Free
Drill: Divide the class into A/B. A's close their eyes, B's attack anyone in the room with a front bear hug

ADVANCED CLASS
Gun from the Front
Gun to the Side of the Head
Gun from the side, Behind the Arm
Drill: Disturbance Drill; Groups 4-5; Defender is in the middle, pad holders are SAFELY, shoving defender while yelling, shouting and creating chaos, attacker makes gun threats from todays lesson.

BEGINNER CLASS

Straight Punches

Drill: Left Punch 20 times, Right Punch 20 times x 2

Elbows 1-3

Combo: Left Punch/Right Elbow

Choke From Behind

 

INTERMEDIATE CLASS

Front Kick with Advance – train from both fighting and neutral stance

Drill: eyes closed; pad holder shoves the defender and steps back, holding the pad for groin kick; defender opens eyes and bursts forward with Front Kick with Advance

Defense v. Low Round Kick (absorbing)

Defense v. Low Round Kick (shin block)

Drill: Inside Defend Straight Punch or Low Round Kick

 

ADVANCED CLASS

Slow Fighting – no gloves, light strikes with open hands, light contact

Stick Overhead – defense v. off angle (dead side)

Practice this also against an attacker making a downward swing with two hands or an attacker swinging downward with the right hand, but from the left side of the attacker’s body

Drill: groups of 4; defender fights with one attacker using open hands; second attacker picks up stick to attack; fourth person calls out warning, and the defender must break off and defend the stick.

BEGINNER CLASS 

Front Kick Vertical Target review

Knees – include Muay Thai Clinch

Knees – spinning on the centerline (explain concept of using attacker as a shield)

Combination: Front Kick Vertical Target, Clinch, Knee, spin, Knee

360 – include counterattacks

Drill: 2 attackers; defender’s eyes are closed; on verbal signal, the defender opens his eyes and either makes Front Kick Vertical Target/Knee combination or defends 360 and counterattacks; in either case, the defender must then spin to avoid a 2nd attacker

INTERMEDIATE CLASS 

Drill: Tabata Ground and Pound- 4 Rounds of 20 seconds, 10 seconds rest between rounds.

Defensive Front Kick

-Defensive front Kick followed by counter attacks

Drill: Groups of 2, 2 large shields; striker; non- stop strikes from mount position, pad holder gives a verbal signal “Hey!” and starts to walk towards striker, striker; quickly stands, makes a Defensive Front Kick and continues with counter attacks until pad holder calls “time!”, Striker then gets back to working the pad from mount position.

Outside Defense 1-3 Review

Hairgrab from the Front

Drill: eyes closed, hair grab OR verbal signal and defend wild punch

Bearhug Front Arms Caught

Drill: as above, add in bearhug

 

ADVANCED CLASS 

2 Front Kicks with a Switch

Drill:  10 rounds- 5 Jump Squats, 3 x 2 Front Kicks with a Switch

Sliding Def. v. High Round Kick

Stick- left handed attacker

Drill: Sliding defense v. high round kick OR stick

 

BEGINNER CLASS

Punches-Left/Right combination

Knees (emphasize switch knee and returning to stance)

Elbow 1

Partners; curved kick shield

Round 1: Pad holder calls any number 1-4. Striker throws that number of straight punches, beginning with lead hand.

Round 2: Pad holder calls 1Knee-4Knee. Striker throws that number of straight punches followed by opposite knee, i.e. 1Knee=Jab/Rear Knee, 2Knee=Jab/Cross/Lead Knee

Round 3: Pad holder calls 1Knee-4Knee. Striker throws combination followed by opposite elbow 1, i.e. 1Knee=Jab/Rear Knee/Lead Elbow 1, 2Knee=Jab/Cross/Lead Knee/Rear Elbow 1.

Wrist Releases (emphasize Defender appearing compliant, not showing aggression on release, and making space into a good modified fighting stance)

360 Defense vs. the Haymaker

Drill: A/B Non-compliant attacker. A's are standing with eyes closed in neutral. B's can apply wrist release and back off once Defender makes space, verbal cue and then throw Haymaker when Defender's eyes are open, or apply wrist release and when Defender releases wrist, make Haymaker.

 

INTERMEDIATE CLASS

Uppercut punch

Partners; focus mitts

Round 1: Combinations 7 (Lead hook/Cross/Lead Hook) and 8 (Rear uppercut/Lead hook/Cross)

Round 2: Combinations 9 (Lead uppercut/Cross/Lead Hook) and 10 (Cross/Uppercut/Cross)

Round 3: Combinations 7, 8, 9, 10 + 2UP (Jab/Rear Uppercut) and 3UP (Jab/Cross/Lead Uppercut)

Outside Defense #5

Hair Grab from Behind

Drill: A/B/C. A is holding focus mitts calling combinations from Round 3. B is Striker/Defender. C can verbal cue and throw punch from B's side for Outside Defense #5, or apply Hair Grab from Behind.

 

ADVANCED CLASS

Partner and Kick Shield

1 2 minute round of basic target recognition each: 2 punches, Front Kick Groin, Round Kick, Knee, or Front Kick to a Vertical Target.

Drill: Combative Stations: Multiple Lines of 5 or so depending on numbers (add G&P to a pad if you need to even the group numbers up). One minute at each station, non-stop, as hard and fast as possible. 10 seconds to transition to next pad. After full rotation, pad holders and strikers switch roles.

Round 1 Stations:

-Straight punches

-FGK

-2 round kicks right, 2 round kicks left

-Two Knees with a Switch

-Two Front Kicks with a Switch for Advanced

Round 2 Stations:

-2 palms to an elbow

-Clinch Knees

-Forward Hammerfists

-Two Back Kicks with a Switch

-2 punches to a burpee

Machine Gun Takedown

One Arm Shoulder Throw

BEGINNER CLASS
Front Kick to a Vertical Target
Palm Heel Strike
Knees
Elbow 1
Drill: Distance continuum; Groups of 2; 1 curved kick shield. Striker throws nonstop strikes at appropriate range moving “in” and “out” on instructors command.
Choke from the Front, 2 handed Pluck
Ground – Back Position
Ground – Front Kick
Ground – Getting Up
Drill: Dizzy Drill. Groups of 3: 1 attacker, 1 pad holder, 1 defender.
Have defender stand in center with a stick. Defender holds the stick upright with one end on the mat. On instructor’s “GO!” they run in a circle, spinning with their forehead touching the top of the stick. After 10-20 seconds (depending on equilibrium of the group), instructor calls “STOP!” Partners can apply Choke from the Front or call “DOWN” for Defender to safely get on back, orient toward pad holder, make Ground – Front Kick, and get up.  

INTERMEDIATE CLASS 
Front Kick with an Advance (Fighting & Neutral Stance)
Defense v. Front Kick (Redirect & Stopping)
Ground - Kick off From Guard
Ground - Guard Reversal (Scissor Sweep)
Drill: 1 minute rounds. Partners start in guard position. Bottom person must effectively kick-off or sweep. Top person must try to pass guard (or at least maintain top position). If either partner is successful, partners stop & reset to same positions. Partners will switch positions during the next round. After both partners have fought from both positions, students must find a new partner and repeat drill.

ADVANCED CLASS
2 Back Kicks with a Switch
Drill (Roaming attacker): Partners free work Thai pad combinations. 1-2 attackers roam the mat with kick shields. Attackers masy get any striker's attention and call for 2 back kicks with a switch. Striker should follow up with a few combatives before returning to pad work.
General Defense vs. Medium to High Round Kicks
Stick - Baseball Bat Defense
Stick - Left Handed Attacker

BEGINNER CLASS
Straight Punches
Drill: belt drill
Elbow #2
Combo: start sideways; right elbow #2/left straight/switch right knee
Choke from the Front with a Push (work both sides)

INTERMEDIATE CLASS
Thai Pads: 3 rounds of 3 minutes; include sprawl in second and third rounds
Defense v. High Round Kick (2 or 3 points of contact)
Drill: attacker makes hand combinations, and also makes occasional high round kick
Light sparring: divide into groups of 4; one person spars the other three for 90 seconds each

ADVANCED CLASS
Plucking/Rowing Defense v. Medium Side Kick (incorporate into warm up)
Thai Pads: 3 rounds of 2 minutes, second round in opposite stance
Advancing Front Kick (review)
Gun from Front, cupping technique
Gun from Seated Position
Gun from Kneeling Position

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