Groups of 2. Defender, Padholder. Defenders eyes closed. On Padholder’s cue, Defender opens eyes. Padholder, holding pad against chest approaches. Defender brings both arms up to jam forearm blades into pad, halting approach.
Groups of 3. Striker, 2 Padholders. Striker begins with all out Palm Heels to Pad 1. Second Padholder disrupts by walking into striker from side/rear with pad against chest. Keep walking/pushing until striker turns, clinches and begins sending all out knees. Padholder 2 cues striker to “RESET!”. Striker goes back to Palm Heels on Pad 1.
Groups of 3: Defender, 2 Attackers. Defender neutral, eyes closed. Attacker 1 sets up with Tombstone various distances away from Defender. Attacker 2 cues with any wrist grab. As the defense is being made, Attacker 1 approaches. Defender must either get out of wrist grab and attack pad, or begin attacking pad if not out of the wrist grab by the time Attacker 1 is close.
NOTE: Attacker 2 can also cue with various self defense, based on the Defender’s experience.
Warmup Drill: Alternating Strikes from Mount
Groups of 2. One on back, other in Mount with Tombstone. On “GO!” person on bottom sends all out strikes to pad. On “SWITCH!” person on bottom takes pad and person on top begins striking. Rotate for a few passes. Do another round switching positions.
Side Mount Position & Strikes
Side Mount Arm Lock Position
Side Mount to Full Mount
Side Mount Defense (if known)
Trap Buck & Roll
Groups of 2. One on back, other in Side Mount. On “GO!” person on top can attempt to apply Arm Lock (GENTLY!) or transition to mount. Person on bottom can attempt to defend as possible.
10-20s rounds, switching partners on cue.
Sweep w/ Forward Kick (Review)
Sparring 2: Sweep Trigger
30s rounds. Defender neutral stance, eyes closed. Attacker cues with Sweep, taking to ground, starting fight. Defender must fight back to standing, if possible.
Final Drill/Sparring 3:
30s rounds. One person is designated the Attacker. During round, Attacker’s goal is to take other person down with Simple Takedown. Defender can use various methods to defend takedown. If Attacker is successful, fight continues on ground.