Lesson Plans Wednesday, October 31, 2018

John Whitman
October 31, 2018

Beginner (B1)
Straight Punches
Round Kick
Round 1: Pad holder calls a number 1-4, Striker makes that number of straight punches
Round 2: Pad holder calls 1K-4K, Striker makes straight punch followed by round kick with the opposite leg of the last punch, i.e. 2K = Left/Right/Left round kick
Round 3: Round 2 + Instructor calls "DOWN" at any time, Pad holder drops pad on the ground and Striker mounts for nonstop Ground and Pound strikes until Instructor calls "TIME!" Partners return to standing strikes.
Drill: G&P Musical Pads
Everyone with Kickshield. On “RUN!” all students run randomly around the room with pads scattered across mat. On “DOWN!” each mounts pad and sends all out ground and pound strikes to pad. “RUN!” everyone runs again, but instructor takes away one student’s pad. On next “GO!” round, padless student may distract another person striking. Repeat, removing a pad every round.
Basic Ground Position
Front Kick from the Ground
Tactical Get-Up
Drill: Roaming attackers. Defender/Striker begins mounted on pad sending all out strikes. Attackers “throw” strikers to ground and pick up pad. Striker gets into Ground – Back position, tracking padholder and sending kicks when approached. After several kicks, padholder should throw pad down, for mount/strikes.
Intermediate (D1)
Focus mitts and shin guards
Round 1: Free work with punch combinations
Round 2: Add 360 with simultaneous counterattack. Mitt holder can make a 360 attack with one mitt while holding the other mitt up for punch.
Round 3: Mitt holder can also make Front Kick at any time between calling combinations. Striker makes Reflexive Defense v. Front Kick.
Ground – defense v. choke full mount
Ground – Choke from the Side
Drill: A/B Drill. A's lay down on mat with eyes closed. B's are roaming attackers and can apply Choke from Full Mount or Choke from the Side on the Ground
Advanced (D1)
Thai Pad Cauldron
Round 1: Free work with pad holder calling all combinations including kicks
Round 2: For every call with a kick, Striker makes 2 round kicks
Round 3: For every call with a kick, Striker makes 3 round kicks. Add sprawls on Instructor's call.
\Advanced Gun – from kneeling position.
Drill: Roaming attackers. Defender/Striker begins mounted on pad sending all out strikes. Attackers “throw” strikers to ground and pick up pad. Striker gets into Ground – Back position, tracking padholder and sending kicks when approached. After several kicks, padholder should throw pad down, for mount/strikes, OR attackers can make a verbal cue and apply Advanced Gun – from kneeling position. Defender must make defense starting from mounted position on pad.

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