Grps 2, Striker, Padholder. Striker sends all out Palm Heels. On “SWITCH” Striker takes pad and partner begins striking ASAP. Alternate for several rounds, switching partners occasionally.
DRILL: Roaming Attacker
Defenders spread throughout room in fighting stance. Attackers find Defender and send an attack for Inside Defense.
Choke Front – 1 Hand Pluck
DRILL – FINAL: Roaming Attacker
Defenders spread throughout room in fighting stance. Attackers can send attack for Inside Defense or apply Choke.
Grps 2, Striker, Padholder. Striker stands near wall, eyes closed, spinning slowly. Padholder cues with pad tap. Striker opens eyes, sends appropriate Headbutt, then orients to apply Clinch, turn Padholder toward wall and send several knees. Reset.
Choke Front Against Wall
Choke Rear Against Wall
DRILL – FINAL:
Same setup as above, but partner can either cue for Headbutt/Knee combo or apply either Choke w/ Push.
Review: Pluck/Row Defense vs. Front Kick
Pluck/Row Defense vs. Side Kick
Grps 2, Defender/Striker, Attacker/Padholder. Attacker cues and sends either Front or Side Kick while holding tombstone. Defend and send counter burst to pad.
Review: Gun Front
Advanced Gun – Kneeling
Advanced Gun – Ground, in Guard
DRILL – FINAL:
Grps 2, Attacker, Defender. Defender begins kneeling. As defense begins, Attacker can apply resistance, attempting, but not requiring, to push the Defender onto back/into guard. Regardless of how/where the fight goes, Defender should attempt to adapt staying off line of fire/maintaining control at minimum.