Lesson Plans Wednesday, October 21, 2015

BEGINNER (B1)

Advancing Straight Punch

Inside Defense

DRILL:

Grps 2. A/B. A stands neutral, eyes closed. On instructors visual cue, e.g. wave hands, B pushes A back. A regains balance and advances with either hand straight. B defends punch an both go into should tap until instructor resets. Switch roles per round.

Straight Punch Low

Inside Defense vs. Low Punch

Headlock Behind

DRILL – FINAL:

Grps 3. Defender, Attacker 1, 2. Attacker 1 sends straights high or low. Attacker 2 can apply Rear Headlock to ATTACKER 1 at any point.

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INTERMEDIATE (D1)

Advancing Front Kick

Front Kick Defense – Reflexive

Front Kick Defense – Outside Stab

DRILL:

Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker can cue and hold pad for Advancing FGK OR can cue and send FGK for defense.

Choke – Rear w/ Pull

DRILL – FINAL:

Grps 2, Attacker, Defender. Defender neutral, eyes closed. Attacker can cue and hold pad for Advancing FGK OR apply Choke – Rear w/ Pull

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ADVANCED (D1)

DRILL – WARMUP:

Grps 2. Striker/Attacker, Defender. Striker begins in mount, defender holds pad across chest. On “GO!” striker sends all out ground strikes. On “DEFEND!” striker STOPS STRIKING, defender throws pad to side and performs Trap, Buck and Roll. Switch roles after each round.

Gun – Advanced, Kneeling Position

Ground – Guillotine

Ground – Defense vs. Guillotine

DRILL – FINAL: Role Reversal

Grps 2. A/B. A begins on knees, B standing with gun. As B attempts defense, A can attempt to push B to ground. If B is successful, complete defense. If B is pushed over, gun should be thrown away and A mounts B. B applies Guillotine, A defends and finds gun. Repeat for time.

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