Lesson Plans Wednesday, June 8, 2016

BEGINNER (B3)

DRILL: Hammerfist Slow & GO!

Grps 2, Striker, Padholder. On instructor’s cue of “GO!” all out HF, on “Slow” stay in fighting stance, square to attacker.

Side Hammerfist

DRILL:

Grps 2, Striker, Padholder. Padholder in fighting stance, eyes closed. Padholderd can cue for either Side Hammerfist. Strike, turn and send a HF burst until Padholder cues to “RESET!”

Eye Strike/Gouge

Wrist Releases

DRILL – FINAL:

Grps 3, Striker/Defender, Padholder, Attacker. Defender neutral, eyes closed. Attacker begins on one side of defender, padholder on other (Note PH can start at various distances). Attacker grabs wrist. Defender must read situation. If pad is close enough, should send HF, release from wrist grab and either position attacker between or assault pad. If attacker is further enough away, Defender can release first. Attacker may also grab with various strengths attempting to fail standard wrist release. In this case Defender should resort to strikes (eye strike!, etc.).

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INTERMEDIATE (B3)

DRILL – WARMUP: Kick Across the Room

Grps 2, Striker, Padholder. Starting at one of the gym. Strikers sends Front Groin Kick, Round Kick, Side Kick, Back Kick with one leg, then with the other until reaching the other side.

NOTE: If unfamiliar with Side or Back Kick, can substitute a Knee Strike w/o Clinch

Choke Rear w/ Pull

Bearhug Rear w/ Lift

Bearhug Rear Leverage on Finger

DRILL – FINAL:

Grps 2. A/B. One begins as Defender, neutral, eyes closed. Other attacks with any of Rear attacks above. After defense, switch roles.

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ADVANCED (B3)

WARMUP:

Jog/Backpedal, Shuffle, High Knees, High Skips, BIG Steps/Bounds, Frog Leaps

REVIEW: Advancing Front Kick – Neutral

REVIEW: Front Kick Defense – Redirecting

TRIGGER SPARRING:

Grps 2, A/B. Determine which will begin with attack. On “BEGIN!” attacker sends Advancing FGK, other defends, then commence sparring as normal. 30s rounds.

REVIEW: Choke Rear w/ Pull

Gun Rear w/ Distance

(Depending on time, increase resistance/response time of attacker to challenge defender.)

DRILL – FINAL: Roaming Attacker

Attackers can apply any level technique, while being sure to incorporate Gun Rear w/ Distance.

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