Groups of 2, Striker, Padholder. Striker sends all out Straight Punches, transitioning to either standing, kneeling, or mounted on Padholder, based on instructor’s cue.
Front Kick Groin
Groups of 2, A/B. Both begin at one end of gym, one striking, one pad holding. Striker sends Front Groin Kick + Straight Punch Burst. On instructor’s “GO!” Striker runs to opposite end of the gym and back taking the pad. New Striker sends FGK + St Punch burst until next “GO!” cue.
Choke Front 2-Hand Pluck
Groups of 4, Striker, Padholder, Attacker, Defender. Striker, Padholder and Attacker begin at one end of gym, Defender neutral/eyes closed at opposite end. Striker begins sending either all out Straight Punches or Front Groin Kicks depending on Padholder’s cue. Attacker runs down to attack Defender with Front Choke. After defense, all roles switch. Attacker becomes Defender. Defender runs down to become Striker. Striker takes Pad. Padholder runs down to attack. Repeat for time.
Defense v. Low Round Kick (absorbing)
Defense v. Low Round Kick (shin block)
Groups of 2, Striker, Padholder. Padholder cues for Bas Combos 1-4. Striker adds opposite leg Round Kick for Padholder to defend.
Ground – Kick off from Guard
Groups of 2, Attacker, Defender. Defender begins on back. Attacker dives into Guard and pins chest to chest. Defender must create space and Kick Off. Once to feet, Defender runs to opposite end of room and back to attack partner who has set up on back.
Ground – Choke Side
DRILL – FINAL:
Same as above, but Attacker can choose to dive into Guard for Kick Off or Choke Side.
DRILL – WARMUP:
Strikers scattered neutral/eyes closed. Padholders give verbal cue, holding pad for either Advancing Straight Punch or Advancing Front Groin Kick. Regardless of original striker, finish with Straight Punch Burst, reseting on Padholder’s cue.
Groups of 3, Defender, Padholder, Attacker. Same drill as above, however during Straight Punch Burst, Attacker points gun for defense.
Advanced Gun Front – Assailant using off hand
DRILL – FINAL:
Defenders scattered, neutral/eyes closed. Attackers roam, providing tactile cue by grabbing and pointing gun. Defend and reset.