Lesson Plans Wednesday, July 12, 2017


Front Kick Vertical Target

DRILL: Pad Line

Groups of 2, Striker, Padholder. Padholders line up, Strikers in front of pad. Strikers send one Front Kick Vertical Target to pad, then shuffle to the next pad to their right. Repeating Kick/Shuffle for time.

Knees w/ Clinch


Groups of 2, Striker, Padholder. Striker tracks Padholder. Padholder cues for Front Kick Vertical Target + Clinch/Knee Burst. After strikes, Striker runs to designated “exit” and returns to tracking Pad.

360 Defenses

DRILL – FINAL: Roaming Attackers

Defenders scatter around room, neutral, eyes closed. Attackers roam with pad, giving verbal cue, then either swinging pad for 360 Defense + Clinch/Knee Burst or holding pad for Front Kick Vertical Target + Clinch/Knee Burst. Striker resets.



Hook Punch

Groups of 2, Striker, Padholder. On Padholder’s cue, Striker sends Hook Punch + Hammerfirst BURST. Resetting on Padholder’s cue.

Bearhug Front Arms Free (Neck Leverage)


Same as above, but Padholder can cue for combo OR rush forward applying Bearhug

Ground – Headlock Side – Backward


Groups of 2, A/B. (A) attacks (B) with Bearhug for Neck Leverage defense. (B) then attacks (A) on the ground with Side Headlock. Once to feet, (A) runs to attack another (B). Continue for time. Repeat for another round switching starting roles of A/Bs.



One Arm Shoulder Throw

Knife – Defense vs. Downward Stab


Groups of 3, Defender, Padholder, Attacker. Defender sends all out strikes to Pad. Attacker approaches from either side of Pad with Downward Stab. Defend and return to striking.

Knife – Defense vs. Forward Slash

DRILL – FINAL: Duck, Duck, Krav

Defenders neutral, eyes closed, knives scattered around room. Attackers choose any Defender using One Arm Shoulder Throw to throw to the ground. Attacker immediately runs to find a knife and attack. Defender recovers from throw and awaits to defend attack. Defender resets after defense.

Comments Closed